Addon: LoopTools Gstrech + deleted annotation = broken #67465
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Reference: blender/blender-addons#67465
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
blender/blender@38d4483c6a
Deleting annotation will break Gstretch permanently
Exact steps for others to reproduce the error
First variant:
Second variant:
General problem: I have no choice to use Gstrech with or without annotation. Once annotation line is created, Gstrech will work with it.
I should delete all annotation data and purge em before Gstretch will start to work without annotation guide and with warning «Annotation not found»
If I will create empty annotation layer, Gstrech will stop work again.
Gstrech bug.blend
So I prefer do not have ability to use guides than have this bug.
And button «Remove all annotation strokes» can ruin a lot of work. It trying to delete default layer with name «Note»
If I rename it, it causes error.
Added subscriber: @Vyach
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Resolved'
hi, this should be fixed now.
be6738522d
let us know if there's any more issues.@BrendonMurphy
I checked it again. Still have problem.
Now it work with active annotation layer
No error, but Gstretch stop to work after cancelling/deleting annotation stroke at all until I delete data.
There should be manual checkbox to allow me to select if i want use stroke or not.
If there is no stroke in active annotation layer, Gstrech should ignore this setting. If there is stroke but switch is off, It should ignore stroke too.
2019-07-24_13-03-35.mp4
In most cases I use it for straight lines.
Changed status from 'Resolved' to: 'Open'
Corrected. Test it. https://developer.blender.org/rBA705801c799b0a1ab20249163633c2a2707e08fe1
@cwolf3d
Tested. Thanks for adding checkbox.
After deleting annotation layer via View toolshelf, Gstrech continue to use disconnected (unlinked) stroke data.
I think, it should check connection to current scene.
May be it should ignore invisible stroke because it is very strange to ask software to «snap to something invisible somwhere in the scene».
On the other hand may be not: it is not possible to make annotation semitransparent. What do you think?
What do you think about it?
If user want to see edges more clear, he can adjust opacity of
2019-07-25_13-42-53.mp4
Also I found that GPencil object or data have influence too, but
function ignores GPencil-object transforms as you can see:
2019-07-25_13-57-39.mp4
@cwolf3d any news?
Slightly fixed it. https://developer.blender.org/rBA8ca469749f4d007f696bae3e6d529c25a77f52e3
Changed status from 'Open' to: 'Resolved'