Operating system: Windows 10 (64 bit)
Graphics card: NVIDIA GeForce GTX 1050 Ti
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: 38d4483c6a51, type: Release
build date: Thu 07/18/2019, 09:28 AM platform: Windows
Worked: version: 2.79 (sub 0), branch: master, commit date: 2018-03-22 14:10, hash: f4dc9f9d68b, type:
build date: Thu 03/22/2018, 09:59 AM platform: Windows
Short description of error
The value of the normal node cannot be copied and pasted to another normal node.
Exact steps for others to reproduce the error
-Open a Shader Editor window;
-Add a pair of new Normal nodes (Add->Vector->Normal, two times);
-Click and drag the sphere depicting the normal value in the first Normal node;
-Hover over the sphere, hit ctrl+ckey to copy the normal value;
-Hover over the other sphere in the second normal node;
-Press ctrl+vkey to paste the normal value.
The second normal node should update to show a normal value matching that of the first node.
This was working in Blender 2.79. In 2.80 rc2, the "Copy to Selected" option in the RMB context menu works fine, but it can't be used to copy the value of the normal node from one material to another, only within the same material. The mouse-over copy-paste functionality does appear to be working for everything else (colors, numbers, even the RGB Curves node!), so hopefully this is a simple problem to solve.
I'd be happy to provide images or a .blend file if you need them, but it's hard to capture the fact that the program isn't copying or pasting the value from the normal node in an image or a .blend file.