When having large textures, going to lookdev then back to cycles doubles the ram usage until you reset blender #67493

Closed
opened 2019-07-23 08:22:13 +02:00 by Mehrbod Khademy · 5 comments

16gb ddr3 ram
intel core i7 3775k
nvidia gtx 1050 ti (4gb vram)

Windows 10 64-bit

Nvidia gtx 1050 ti (4gb vram)

Release candidate 2
Broken: v 2.8 release candidate 2

When changing to lookdev when having large textures, ram usage went doubled, and going back to cycles made blender stop responding with a "cancel" on the top of render region, until i reset blender and it works again

Load large textures onto an object, preferably 800mb+ (16k~) then render in cycles, take note, go to lookdev, come back to cycles, the ram usage is doubled and cycles struggles to start rendering
(Couldn't send the blend files since attending it would be around 1.5gb)

16gb ddr3 ram intel core i7 3775k nvidia gtx 1050 ti (4gb vram) Windows 10 64-bit Nvidia gtx 1050 ti (4gb vram) Release candidate 2 Broken: v 2.8 release candidate 2 When changing to lookdev when having large textures, ram usage went doubled, and going back to cycles made blender stop responding with a "cancel" on the top of render region, until i reset blender and it works again Load large textures onto an object, preferably 800mb+ (16k~) then render in cycles, take note, go to lookdev, come back to cycles, the ram usage is doubled and cycles struggles to start rendering (Couldn't send the blend files since attending it would be around 1.5gb)

Added subscriber: @Mehrbod

Added subscriber: @Mehrbod

Added subscribers: @brecht, @mano-wii

Added subscribers: @brecht, @mano-wii

Most likely there is no memory leak, but it is some kind of cache that is initialized only when the texture is used.
Cycles handles textures differently from Blender in general. So it has its own cache.
But that is my assumption. @brecht, what do you think?

Most likely there is no memory leak, but it is some kind of cache that is initialized only when the texture is used. Cycles handles textures differently from Blender in general. So it has its own cache. But that is my assumption. @brecht, what do you think?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-07-25 01:44:17 +02:00

This is a limitation of texture memory management currently. Cycles is a separate renderer and will allocate the textures again.

In the future we can optimize this to perhaps automatically deallocate textures from LookDev when starting Cycles, but I would not consider this a bug.

This is a limitation of texture memory management currently. Cycles is a separate renderer and will allocate the textures again. In the future we can optimize this to perhaps automatically deallocate textures from LookDev when starting Cycles, but I would not consider this a bug.
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Reference: blender/blender#67493
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