eevee - unconnected Subsurface Scattering node makes whole material not working #67646

Closed
opened 2019-07-25 09:47:49 +02:00 by Jurek · 12 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.17

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 12:32, hash: bfe580642f
Worked: (optional)

Short description of error
Unmuted and unconnected to the material output Subsurface Scattering makes the material not working. It looks like viewport isn't updated in the area of this material.
Here is the video with the error:
2019-07-25_09-42-48.mp4
And here is the blend file:
SSS bug.blend

Exact steps for others to reproduce the error

  1. Open the attached file
  2. Go to render preview mode.
  3. Move around the viewport to notice the material not working on the cube
  4. Mute or delete the SSS node and reconnect the Diffuse node to see that it is working now.
**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.17 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 12:32, hash: `bfe580642f` Worked: (optional) **Short description of error** Unmuted and unconnected to the material output Subsurface Scattering makes the material not working. It looks like viewport isn't updated in the area of this material. Here is the video with the error: [2019-07-25_09-42-48.mp4](https://archive.blender.org/developer/F7627889/2019-07-25_09-42-48.mp4) And here is the blend file: [SSS bug.blend](https://archive.blender.org/developer/F7627890/SSS_bug.blend) **Exact steps for others to reproduce the error** 1. Open the attached file 2. Go to render preview mode. 3. Move around the viewport to notice the material not working on the cube 4. Mute or delete the SSS node and reconnect the Diffuse node to see that it is working now.
Author

Added subscriber: @solartistic

Added subscriber: @solartistic

#67557 was marked as duplicate of this issue

#67557 was marked as duplicate of this issue

Added subscribers: @fclem, @a.monti

Added subscribers: @fclem, @a.monti

Can confirm this, the unconnected SSS node breaks every other shader, only exception seems to be Principled BSDF @fclem

Can confirm this, the unconnected SSS node breaks every other shader, only exception seems to be Principled BSDF @fclem

Added subscribers: @achrintist, @Peter-Sampson

Added subscribers: @achrintist, @Peter-Sampson
Clément Foucault was assigned by Sebastian Parborg 2019-08-01 15:24:03 +02:00

Added subscriber: @RodDavis

Added subscriber: @RodDavis

System InformationOperating system: Windows-10-10.0.17134 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5070

Blender Version
Used recent blender 2.81 builds

I'm having the same problems with the unconnected Subsurface Scattering node in Eevee.

  • An unconnected Subsurfacescatter(SSS) shader will fully break the shader. Muting the unconnected SSS shader doesn't help.
  • You can mute a connected SSS shader and it doesn't break.
    Just being thorough

Principled Shader still works.

**System Information**Operating system: Windows-10-10.0.17134 64 Bits Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5070 **Blender Version** Used recent blender 2.81 builds I'm having the same problems with the unconnected Subsurface Scattering node in Eevee. - An unconnected Subsurfacescatter(SSS) shader will fully break the shader. Muting the unconnected SSS shader doesn't help. - You can mute a connected SSS shader and it doesn't break. Just being thorough --- *Principled Shader still works.*

Added subscriber: @Josephbburg

Added subscriber: @Josephbburg

I'm having this error, too. Principled is still working, probably because of this: f962c701fe

Here's an error in the console, not sure if it's related or not:

0(10042) : error C0000: syntax error, unexpected ',', expecting "::" at token ","```
I'm having this error, too. Principled is still working, probably because of this: f962c701fe Here's an error in the console, not sure if it's related or not: ```GPUShader: compile error: 0(10042) : error C0000: syntax error, unexpected ',', expecting "::" at token ","```

Added subscriber: @Foaly

Added subscriber: @Foaly

Still happens in the latest 2.81 alpha. 4ce3fbd52a
I'm not getting errors in the console.

Still happens in the latest 2.81 alpha. 4ce3fbd52ae8 I'm not getting errors in the console.

Closed as duplicate of #68736

Closed as duplicate of #68736
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Reference: blender/blender#67646
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