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VSE - arrows in a cut clip change size depending on how zoomed in or out it is
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: rB507ffee6e1f4
Worked: not sure

Short description of error
ok so there are these arrows that are at the start and the end of each clip to extend and reduce time of each one of them clips, after cutting a large strip the arrows get smaller than they should be in one of them (depending on how zoomed it is) and the other piece of the clip is the same size it was before

Exact steps for others to reproduce the error
-open the default vse file
-insert clip by dragging it onto timeline
-cut with "k" a bunch of times
-there you should see the ends of the cut files different based on the zoom of the mouse wheel

Details

Type
Bug

Event Timeline

can you update your GPU drivers from Nvidia site (43x.xx) and confirm this problem? our drivers is pretty old

Jacques Lucke (JacquesLucke) claimed this task.

There seems to be an upper limit to the width of the region. However, when you zoom out further, the width will shrink. That makes sense imo, otherwise they would start to overlap.
I don't see a bug here.