Create new collection Ctrl G creates orphaned data with fake user #67789

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opened 2019-07-27 09:32:05 +02:00 by Brendon Murphy · 6 comments
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System Information
Operating system: win64

Blender Version
Broken: 2.80, 79ce2054d4, master
Worked: (optional)

Short description of error
When using the hot key combo Ctrl + g to create a new collection. No new collections appear created.
Exact steps for others to reproduce the error
Press Ctrl + g to create a new collection. Name the collection. No Collection appears to be created in the Outliner > Scene or View Layers.
The Collection is immediately added to the Orphaned data section of the Outliner with a fake user enabled.
new_collection.jpg

**System Information** Operating system: win64 **Blender Version** Broken: 2.80, 79ce2054d436, master Worked: (optional) **Short description of error** When using the hot key combo Ctrl + g to create a new collection. No new collections appear created. **Exact steps for others to reproduce the error** Press Ctrl + g to create a new collection. Name the collection. No Collection appears to be created in the Outliner > Scene or View Layers. The Collection is immediately added to the Orphaned data section of the Outliner with a fake user enabled. ![new_collection.jpg](https://archive.blender.org/developer/F7630810/new_collection.jpg)
Author
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

Added subscriber: @zeauro

Added subscriber: @zeauro

I don't remember when ctrl G created a collection visible in View Layer or Scene views in 2.8.

Since months, now, you have to press M, instead, to avoid to go to Blender File view to link collection to scene through right click menu.
I thought it was clear. M to see collection into View Layer organization. Ctrl G to avoid collection appearing into View Layer organization.

But I agree that is a little bit weird to be able to use a collection in Scene as a group in scene properties that does not have status of a collection linked to scene.

Maybe that is not great to link colections as fake users. But currently, outliner is missing tags and filters for collections to avoid to display those that are not pertinent according workflow step.

I don't remember when ctrl G created a collection visible in View Layer or Scene views in 2.8. Since months, now, you have to press M, instead, to avoid to go to Blender File view to link collection to scene through right click menu. I thought it was clear. M to see collection into View Layer organization. Ctrl G to avoid collection appearing into View Layer organization. But I agree that is a little bit weird to be able to use a collection in Scene as a group in scene properties that does not have status of a collection linked to scene. Maybe that is not great to link colections as fake users. But currently, outliner is missing tags and filters for collections to avoid to display those that are not pertinent according workflow step.
Author
Member

hi, @zeauro the main issue here is the Ctrl G adds superfluous data to your blend file. There's no way for the user to know what's going on here unless they are familiar with the Orphaned data section. I used the Ctrl G simply testing hotkeys, it took some time to find where the collections were created. I ended up with many fake user collections and they were saved with the .blend file not purged on file save reload. Maybe this is not technically a bug but it's certainly not good practice to allow users to create persistent hidden elements in their .blend files. If this was not ready for release, it should have been disabled.

hi, @zeauro the main issue here is the Ctrl G adds superfluous data to your blend file. There's no way for the user to know what's going on here unless they are familiar with the Orphaned data section. I used the Ctrl G simply testing hotkeys, it took some time to find where the collections were created. I ended up with many fake user collections and they were saved with the .blend file not purged on file save reload. Maybe this is not technically a bug but it's certainly not good practice to allow users to create persistent hidden elements in their .blend files. If this was not ready for release, it should have been disabled.

Closed as duplicate of #53662

Closed as duplicate of #53662
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Reference: blender/blender#67789
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