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Array modifier Fit Curve Not behaving as expected
Closed, InvalidPublic

Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)

Short description of error
cannot array objects along full path of curve.

Exact steps for others to reproduce the error
create bezier curve

add sphere to starting vertex of curve

add array modifier fit curve to sphere, then select bezier curve.

add curve modifier and selct bezier curve.

Details

Type
Bug

Event Timeline

Set the curve's origin to it's start vertex.

Array modifier + Curve modifier never was correct way to make an array of objects along a curve.
Curve modifier is a deform modifier. It is deforming spheres relatively to curve shape.

If you want deformed spheres, you just have to enable Bounds Clamp option of Geometry panel of curve.

There is no more dupliframes in 2.80.

You have to use Array+Curve modifier on a plane. Then, make plane parent of sphere and use Faces instancing method.

Blender's weird methods to make arrays will be simplified by "Everything Nodes" project. But actually, it requires work from user by default or to use an external addon.

Bastien Montagne (mont29) closed this task as Invalid.
Bastien Montagne (mont29) claimed this task.

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