UV editor doesn't select exact face #67966

Closed
opened 2019-07-31 04:25:29 +02:00 by Hirotaka Imagawa · 12 comments

System Information
Operating system: Windows 10 version 1809 (OS build 17763.615)
Graphics card: NVIDIA Quadro P2000
nvidia driver version: 431.02

Blender Version
2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449

Short description of error

In UV Editor, when you click a face other face will be selected even if mouse cursor is not on it. This behavior seems to be happened because the picking algorithm is based on the length between mouse cursor and "center circle" around the faces.

Exact steps for others to reproduce the error

  1. LB clicking at about red marker.
    image.png
  2. But LB clicking at about green marker, the other face will be selected even if mouse cursor not on it.
    image.png

building_for_bug_report.zip

**System Information** Operating system: Windows 10 version 1809 (OS build 17763.615) Graphics card: NVIDIA Quadro [P2000](https://archive.blender.org/developer/P2000.txt) nvidia driver version: 431.02 **Blender Version** 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e **Short description of error** In UV Editor, when you click a face other face will be selected even if mouse cursor is not on it. This behavior seems to be happened because the picking algorithm is based on the length between mouse cursor and "center circle" around the faces. **Exact steps for others to reproduce the error** 1. LB clicking at about red marker. ![image.png](https://archive.blender.org/developer/F7638480/image.png) 2. But LB clicking at about green marker, the other face will be selected even if mouse cursor not on it. ![image.png](https://archive.blender.org/developer/F7638483/image.png) [building_for_bug_report.zip](https://archive.blender.org/developer/F7638496/building_for_bug_report.zip)

Added subscriber: @HirotakaImagawa

Added subscriber: @HirotakaImagawa

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I can confirm this on Blender master (136a7a7fe8).

I can confirm this on Blender master (136a7a7fe884a746e5f78f7).
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I can reproduce the issue in the latest build.
This should really be fixed. However, I'll set this as known issue because the code is explicitly written so that it does not do exact checks. I assume, some developer had a good reason for this at some point.

I can reproduce the issue in the latest build. This should really be fixed. However, I'll set this as known issue because the code is explicitly written so that it does not do exact checks. I assume, some developer had a good reason for this at some point.

Added subscriber: @AlanT

Added subscriber: @AlanT

I think this may be the way it was designed to work. When there's a potential for overlapping faces there needs to be a way to select a face that is 'under' another face, this design allows that.

Face selection operates in the same way in the 3D view when in X-Ray is enabled.

Maybe the design could be tightened so that the face that's selected (using nearest to centre) must also have the mouse click inside it.

I think this may be the way it was designed to work. When there's a potential for overlapping faces there needs to be a way to select a face that is 'under' another face, this design allows that. Face selection operates in the same way in the 3D view when in X-Ray is enabled. Maybe the design could be tightened so that the face that's selected (using nearest to centre) must also have the mouse click inside it.

But that method will definitely be less efficient than the previous version 2.7x

But that method will definitely be less efficient than the previous version 2.7x

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Campbell Barton self-assigned this 2020-06-17 14:12:58 +02:00

It's quite common for UV's to overlap, unlike the 3D view, there is no depth to pick on face over another.

This is working as intended, closing.

It's quite common for UV's to overlap, unlike the 3D view, there is no depth to pick on face over another. This is working as intended, closing.
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Reference: blender/blender#67966
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