Blender 2.8 crashes WM #67998

Closed
opened 2019-07-31 14:12:40 +02:00 by vdfs · 10 comments

System Information
Operating system: MX Linux (Debian) 64bit amd64
Graphics card: Nvidia GT 630

Blender Version
Broken: 2.80
Working: 2.79b

Short description of error
Similar error to what others described. Opening blender, showing only a gray window.
After a few seconds, my window manager (XFCE) or perhaps Xorg itself crashes and only shows a black window.

I downloaded "blender-2.80-linux-glibc217-x86_64.tar.bz2". Blender 2.79b worked just fine

Probably same as #67967, but with no recovery or notification about crashing drivers.

**System Information** Operating system: MX Linux (Debian) 64bit amd64 Graphics card: Nvidia GT 630 **Blender Version** Broken: 2.80 Working: 2.79b **Short description of error** Similar error to what others described. Opening blender, showing only a gray window. After a few seconds, my window manager (XFCE) or perhaps Xorg itself crashes and only shows a black window. I downloaded "blender-2.80-linux-glibc217-x86_64.tar.bz2". Blender 2.79b worked just fine Probably same as #67967, but with no recovery or notification about crashing drivers.
Author

Added subscriber: @BO41

Added subscriber: @BO41
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Have you tried upgrading you GPU drivers to the latest from the nvidia site?

Have you tried upgrading you GPU drivers to the latest from the nvidia site?
Author

The console says "received x11 error: mismatched...".

$ glxinfo | grep "OpenGL version"
OpenGL version string: 3.0 Mesa 18.2.6

OpenGL version seems too old.
But Blender shouldn't crash, at least not my entire system :/

@lichtwerk I am not using official nvidia drivers. Just Mesa

The console says "received x11 error: mismatched...". ``` $ glxinfo | grep "OpenGL version" OpenGL version string: 3.0 Mesa 18.2.6 ``` OpenGL version seems too old. But Blender shouldn't crash, at least not my entire system :/ @lichtwerk I am not using official nvidia drivers. Just Mesa
Member

Not familiar with Mesa at all.... (not sure why it is only on OpenGL 3.0 for this card...).
I'll set this back to "Needs Triage", maybe someone else knows if it is possible to get this card to use OpenGL 3.3 under Mesa...

Not familiar with Mesa at all.... (not sure why it is only on OpenGL 3.0 for this card...). I'll set this back to "Needs Triage", maybe someone else knows if it is possible to get this card to use OpenGL 3.3 under Mesa...
Author

apparently the "core" version is 3.3, but for compatibility reasons it pretends to be 3.0

OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.6

Changing it (via environment variables) to pretend to be 3.3 sometimes make it work, but not consistent.
When it works, only with 5 fps in the viewport -_-

apparently the "core" version is 3.3, but for compatibility reasons it pretends to be 3.0 ``` OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.6 ``` Changing it (via environment variables) to pretend to be 3.3 sometimes make it work, but not consistent. When it works, only with 5 fps in the viewport -_-

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Please try with the NVidia drivers. Software OpenGL is never going to perform well.

Please try with the NVidia drivers. Software OpenGL is never going to perform well.
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
vdfs closed this issue 2019-07-31 19:45:32 +02:00
vdfs self-assigned this 2019-07-31 19:45:32 +02:00
Author

Installing Nvidia driver was a bit hacky, and was something I didn't want to try.
BUT it worked ?

Now Blender starts perfectly and the viewport performance seems normal

Anyway, people don't now their OpenGL version, and a program should never crash and even take more with it.
So it would be awesome if this would be handled better, maybe with a simple dialog "you are using opengl 3.0, opengl 3.3 is needed"

Thanks for the help @lichtwerk @dr.sybren ?

Installing Nvidia driver was a bit hacky, and was something I didn't want to try. BUT it worked ? Now Blender starts perfectly and the viewport performance seems normal ✅ Anyway, people don't now their OpenGL version, and a program should never crash and even take more with it. So it would be awesome if this would be handled better, maybe with a simple dialog "you are using opengl 3.0, opengl 3.3 is needed" Thanks for the help @lichtwerk @dr.sybren ?
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Reference: blender/blender#67998
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