Operating system: Windows 10
Graphics card: GTX980
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Short description of error
i tried to export a mesh with simple deformation animation to obj sequence files for using with Vertex animation tool in unity, but the import result is wrong, after importing back to blender i found out the vertex order of the exported ones are different from the original one.
Exact steps for others to reproduce the error
- select the mesh with simple deformation animation.
- launch File -> Export -> Wavefront(obj)
- checked options: selected only, animation, apply modifiers, write materials, objects as obj objects, keep vertex order, other options are unchecked and keep path mode/forward/up as their default value
- export obj sequences
- import one of the obj back and check vertex index.
Based on the default startup or an attached .blend file (as simple as possible).