Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: This was not a problem before Blender Candidate 2, since then I get this bug.
Short description of error
Every time I extrude a face the face is different shade and it stays like that even if I add a texture. Normals are fine I checked that already. I need to basically bombard the object with light to get rid of the different shades on my object.
Exact steps for others to reproduce the error
Steps that I took are just extruding the vertices and the problem is visible.