Rigify Problems! #68196
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Reference: blender/blender-addons#68196
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I have a new blender 2.8 problem! I mean have a problem the Rigify plugin, the fingers is not blending as correctly! Can fix it? Thank you for making the blender 2.8! Oh and the rig is working correctly. Only fingers is not moving correctly! Thank you again!
Added subscriber: @SonicOnBox
Added subscriber: @BrendonMurphy
can you explain in more detail? It's working here except the thumb has strange behavior being attached to the index finger and not the wrist.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
Added subscriber: @AnuarNor
I can confirm that similar behavior has occured after i generate the rig. In a typical production scenario we will be provided with a 'locked/approved' character meshes. Often times the alignments of the fingers and thumbs differ from the default metarig settings e.g. roll and curl angles. Prior to 2.8 we can adjust the metarig bone roll angles to conform to the mesh desired angle. The generated rig will follow the adjustments. The current implementations didn't follow the same behaviors.metarig_fingers.7z
Changed status from 'Archived' to: 'Resolved'
Upon further investigation i think i've figured it out . Limb.super_fingers bend rotation axis default was set to automatic. I can change the behavior by assigning the axis to manual.