Fails to import STL file format. #68224

Closed
opened 2019-08-04 16:33:29 +02:00 by Ragnar Plinkner · 8 comments

System Information
Operating system: Windows 10
Graphics card: GTX 970

Blender Version
Broken: 2.80.75
Worked: (optional)

Stl format import error. File format not supported message.

Exact steps for others to reproduce the error
Added the stl file that i had problems with.Busching E.stl

**System Information** Operating system: Windows 10 Graphics card: GTX 970 **Blender Version** Broken: 2.80.75 Worked: (optional) Stl format import error. File format not supported message. **Exact steps for others to reproduce the error** Added the stl file that i had problems with.[Busching E.stl](https://archive.blender.org/developer/F7648757/Busching_E.stl)

Added subscriber: @RagnarP

Added subscriber: @RagnarP

Added subscriber: @rjg

Added subscriber: @rjg

Can't reproduce the issue with Blender 2.80.75. Did you use File > Import > STL to import the file?

Can't reproduce the issue with Blender 2.80.75. Did you use `File > Import > STL` to import the file?

Hi. My bad. Im a new user and Im planning to migrate from C4D. The import function in C4D works from under the File > open command, old habits.
Out of curiosity do you know who is in charge/responsible for the Blender UX?

Hi. My bad. Im a new user and Im planning to migrate from C4D. The import function in C4D works from under the File > open command, old habits. Out of curiosity do you know who is in charge/responsible for the Blender UX?

The user interface project and the developers can be seen here .

By default Blender has a filter for .blend files enabled when using File > Open therefore it shouldn't display any files that aren't project files unless you deactivate the filter. The reason why this functionality is separated from File > Import is because the importers are all add-ons with their own settings. File > Open has no idea what file type you're trying to open, so it can't display the import settings beforehand. For instance when importing .stl you have the option to change the scale or coordinate system orientation. When importing .fbx you can chose whether or not you want to import normals. Every format can have unique options that it doesn't share with other file formats.

The user interface project and the developers can be seen [here ](https://developer.blender.org/project/view/12/). By default Blender has a filter for .blend files enabled when using `File > Open` therefore it shouldn't display any files that aren't project files unless you deactivate the filter. The reason why this functionality is separated from `File > Import` is because the importers are all add-ons with their own settings. `File > Open` has no idea what file type you're trying to open, so it can't display the import settings beforehand. For instance when importing .stl you have the option to change the scale or coordinate system orientation. When importing .fbx you can chose whether or not you want to import normals. Every format can have unique options that it doesn't share with other file formats.

Added subscriber: @StephenSwaney

Added subscriber: @StephenSwaney

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Stephen Swaney self-assigned this 2019-08-04 18:29:13 +02:00

One way to look at it:
Import/Export is a data transfer operation from one program to another
File->Open simply means you want to mess with the contents of a Blender file

One way to look at it: Import/Export is a data transfer operation from one program to another File->Open simply means you want to mess with the contents of a Blender file
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Reference: blender/blender#68224
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