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Ultimate PBR shader
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Shader (group of nodes) that allows you to create complicated PBR materials without node trees or difficult setups.

Can increase your render times and can be a bit laggy when using EEVEE.



Event Timeline

Evan Wilson (EAW) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Aug 4 2019, 10:17 PM

This is the bug report tracker. What is your bug exactly?

Sean Voss (Sean_P_Voss) raised the priority of this task from Needs Information from User to Normal.Aug 5 2019, 11:18 AM
Sean Voss (Sean_P_Voss) updated the task description. (Show Details)
Philipp Oeser (lichtwerk) closed this task as Archived.Aug 5 2019, 11:52 AM

Thx for the submission! But I am afraid we dont ship nodegroups like that.

If you want this considered as an Addon, than it would need to be converted to being set up as an Addon [python code to set up the nodegroup].
I think this is more suited to being uploaded to blenderkit or similar (or possibly being a downloadable asset from the blendercloud in the future), but in this form there is no point in being included in blender.

I assume this can be closed [which I will do -- unless @Brecht Van Lommel (brecht) or @Sybren A. Stüvel (sybren) have objections?]

Ok. Philipp Oeser, I totally understand and respect that but i had no other idea, where to upload it.
Thanks for telling me and i will search for another place, to publish it.
One question i have: Is there any option, to convert it into a python script?

I would be very happy if you would reply.
Thanks again, for your care and i'll upload it again, when it's a python code.

Regards Sean

Hi there,

for questions regarding python scripting, please use one of the community sites

This might give you a startingpoint though

Thank you very much.
And i am very sorry, that i uploaded a group.
It wont happen again.

Thanks for your help.