Operating system: Linux-5.2.2-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-08-01 10:32, hash: rB5fde4494f654
Short description of error
I have this scene where I have placed a camera somewhat distant from the model(s)... and I get clipping artifacts all over the place. I get these artifacts in EEVEE and Workbench; with Cycles, of course, none of those artifacts are present.
I know EEVEE (and Workbench) have limitations, but those clipping errors I think are way too notorious and easy to appear in renders... I imagine that increasing the precision of those engines might increase rendertimes and/or memory usage, but I repeat, the current clipping limitations I think are way too messy... I don't know if is possible, but maybe a "clipping" parameter/slider so the user can decide to "sacrifice" rendertimes or memory usage for a better clipping precision.
Exact steps for others to reproduce the error
Attached a .blend file (and renders) where the clipping errors are very noticeable.