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GPencil: Define the active scene when using the Video Editing Workspace
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Description

This is required to have a fast switching method for Storyboarding.

Details

Type
Design

Event Timeline

Antonio Vazquez (antoniov) triaged this task as Normal priority.Aug 6 2019, 5:48 PM

When working on storyboarding in Blender the most useful workflow is to have all the scenes in the same Blender file and use only one of them for the edit.

Example: the artist have the Scenes 'S01', 'S02', 'S03' and use other scene: 'Edit' only for the final edit using the Sequencer on the Video editing Workspace.
Every time the artist have to switch between the Storyboarding Workspace and the Video Editing Workspace to tweak the edition, it is also necessary to change the current scene ('S01', 'S02', 'S03') to 'Edit' (the one used for the edit).

This is very annoying. The proposal to avoid this problem is allow to pin/link a particular Scene to a Workspace, so everytime the user change to the Video Editing Workspace the scene used is always the same.

Antonio Vazquez (antoniov) renamed this task from GPencil: Define scene to use when enable Sequence editor template to GPencil: Define the active scene when using the Video Editing Workspace.Aug 8 2019, 8:30 AM

One way to solve this is by separating scenes from sequences as suggested in the comments here: T52586 An alternative and simpler approach is to toggle jump to/return from scenes referenced in scene strips. Two add-ons deal with this: https://github.com/tin2tin/change_to_scene_from_scene-strip and https://github.com/snuq/VSESwitchToScene