Not recognizing numpad page up /down keys . #68395

Open
opened 2019-08-08 03:43:02 +02:00 by Gil Santos · 18 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
Blender is failing to recognize the numpad keys !!!

Exact steps for others to reproduce the error
Trying to use the change workspace shortcut ctrl+PageUp /down and blender is not recognizing the keys in numpad and keep assuming the key 9 and 3 . Other software is fine and i can use Page up and Down, and the home end keys.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** Blender is failing to recognize the numpad keys !!! **Exact steps for others to reproduce the error** Trying to use the change workspace shortcut ctrl+PageUp /down and blender is not recognizing the keys in numpad and keep assuming the key 9 and 3 . Other software is fine and i can use Page up and Down, and the home end keys.
Author

Added subscriber: @GilSantos

Added subscriber: @GilSantos

Added subscriber: @AbidMaqbool

Added subscriber: @AbidMaqbool

@GilSantos I think, all the keys are working correctly, e.g. Page Up, Page Down (with/with-out Ctrl), Home and Numpad Keys.
Please try at you end, if still you think, not working let we know (exact steps so we can reproduce)..

*Note: * It's is expected behavior that text area when Num Lock is on, keys are used as numeric otherwise as controls, but on view-port same behavior

@GilSantos I think, all the keys are working correctly, e.g. `Page Up`, `Page Down` (with/with-out `Ctrl`), `Home` and Numpad Keys. Please try at you end, if still you think, not working let we know (exact steps so we can reproduce).. *Note: * It's is expected behavior that text area when `Num Lock` is on, keys are used as numeric otherwise as controls, but on view-port same behavior

Please check and let we inform...

Also you can first confirm on one one the community channels e.g. https://blender.chat/channel/support...

Please check and let we inform... Also you can first confirm on one one the community channels e.g. https://blender.chat/channel/support...
Author

I've tried to recreate my problem.
So I open a blender file, go into a script workspace since you told me on your note that the behaviour is different in the 3d view port.
I created a text file then i open windows virtual keyboard, i start typing some stuff, and as you can see the normal keys Page Up Home End etc work fine but when i try to use the same keys over in the numpad i get nothing.

Link of video for reference https://youtu.be/42PZafGT4oI

I've tried to recreate my problem. So I open a blender file, go into a script workspace since you told me on your note that the behaviour is different in the 3d view port. I created a text file then i open windows virtual keyboard, i start typing some stuff, and as you can see the normal keys `Page Up` `Home` `End` etc work fine but when i try to use the same keys over in the numpad i get nothing. Link of video for reference https://youtu.be/42PZafGT4oI

Thanks for contacting again, and giving more info to clarify the prob...

I can confirm the prob, I think it's system specific (windows).

On windows 10 -> On-screen keyboard -> num pad keys (controls) are not working in Blender.. (you can enable num-pad by clicking Options button)

image.png

Note: Some user have not num-pad on there physical keyboard... & this is only better way.

However most of the key are duplicate to the left side keys..

As these key are exactly the same as of others so, i think these should works. (in other software these are working correctly)

Thanks for contacting again, and giving more info to clarify the prob... I can confirm the prob, I think it's system specific (windows). On windows 10 -> On-screen keyboard -> num pad keys (controls) are not working in Blender.. (you can enable num-pad by clicking Options button) ![image.png](https://archive.blender.org/developer/F7654073/image.png) **Note:** Some user have not num-pad on there physical keyboard... & this is only better way. However most of the key are duplicate to the left side keys.. As these key are exactly the same as of others so, i think these should works. (in other software these are working correctly)

Added subscribers: @WilliamReynish, @matc

Added subscribers: @WilliamReynish, @matc

The problem is that the numpad keys are always recognized as the same input independent of Num Lock. You can test this by setting up a keyboard shortcut for one of the numpad keys in the keymap preferences.

@WilliamReynish Are you already aware of this?

@AbidMaqbool https://wiki.blender.org/wiki/Process/Help_Triaging_Bugs : "If you can reproduce the bug in the newest version, comment in the report but don't change the priority to confirmed yet. Leave this to a developer who can set the appropriate priority and assign the bug to the relevant developer."

The problem is that the numpad keys are always recognized as the same input independent of Num Lock. You can test this by setting up a keyboard shortcut for one of the numpad keys in the keymap preferences. @WilliamReynish Are you already aware of this? @AbidMaqbool https://wiki.blender.org/wiki/Process/Help_Triaging_Bugs : "If you can reproduce the bug in the newest version, comment in the report but don't change the priority to confirmed yet. Leave this to a developer who can set the appropriate priority and assign the bug to the relevant developer."

Yeah! try in Blender 2.8 build-bot today (5e77fb2482), still same prob there.

Only these keys are not working (Ins key confusion, I think it's not used any in general):

image.png

When NumLock is on these are switch to num key that's are working fine.

Yeah! try in Blender 2.8 build-bot today (5e77fb2482), still same prob there. Only these keys are not working (`Ins` key confusion, I think it's not used any in general): ![image.png](https://archive.blender.org/developer/F7654201/image.png) When NumLock is on these are switch to num key that's are working fine.

Looks like GHOST_SystemWin32::convertKey has been written in a way to intentionally turn Home and End keys into the number keys.

      case VK_END:
      case VK_NUMPAD1:
        key = (extend) ? GHOST_kKeyEnd : GHOST_kKeyNumpad1;
        break;
Looks like `GHOST_SystemWin32::convertKey` has been written in a way to intentionally turn Home and End keys into the number keys. ``` case VK_END: case VK_NUMPAD1: key = (extend) ? GHOST_kKeyEnd : GHOST_kKeyNumpad1; break; ```
Author

Is there a specific reason for it to be that way? In my opinion is just removing function of the user. Like in my case where my keyboard dont have default Home/End PgUp/PgDn keys.

Is there a specific reason for it to be that way? In my opinion is just removing function of the user. Like in my case where my keyboard dont have default Home/End PgUp/PgDn keys.

D5463 could solve this.

[D5463](https://archive.blender.org/developer/D5463) could solve this.

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Richard Antalik self-assigned this 2020-01-07 17:19:15 +01:00

It has been decided, that Blender will not take NumLock state into consideration - see D5463: Handling Numpad keys dependent on Num Lock state

It has been decided, that Blender will not take NumLock state into consideration - see [D5463: Handling Numpad keys dependent on Num Lock state](https://archive.blender.org/developer/D5463)

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'

Added subscriber: @dfelinto

Added subscriber: @dfelinto

After discussion with @dfelinto We will keep this open as known issue.

After discussion with @dfelinto We will keep this open as known issue.
Richard Antalik removed their assignment 2020-02-27 14:48:29 +01:00
Philipp Oeser removed the
Interest
User Interface
label 2023-02-10 09:25:25 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#68395
No description provided.