Page MenuHome

Cycles: Add support for Alpha, Metallic and Roughness to the fallback material
Open, NormalPublic


In Blender 2.80 we added users are able to change the alpha channel of the base color.
Workbench and EEVEE uses this when rendering. Cycles only uses the color channels of the base color (diffuse color), but let the user change the alpha value

Q: Should we add Metallic + Roughness + Alpha so EEVEE, Workbench and Cycles render the same fallback material?


To Do

Event Timeline

Jeroen Bakker (jbakker) lowered the priority of this task from Needs Triage by Developer to Normal.Aug 8 2019, 10:47 AM
Jeroen Bakker (jbakker) created this task.

IMO we should remove the Use Nodes toggle completely. It's just really confusing.

If we want a fast shader, faster than Principled BSDF, let's just make one. Then there's no need for confusing concepts such as 'fallback materials'.