Force keyframe with “insert only needed” option on #68424
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Reference: blender/blender#68424
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Blender Version
Broken: 2.80
Short description of error
I suppose this was intended not a bug, but from an animator perspective it seems like a bug.
Why when "insert only needed" options is ON I can't insert keyframes manually? I only get "Keying set failed to insert any keyframes" info
Inserting manually only works if you do it outside the current range of animation, but then it removes the key frames next to it. I know there were flat, but it's frustrating when the software deletes keys from my animation. Is it possible to disable this option?
I usually put keys on all available attributes so I don't accidentally change the pose, but on the in-betweens I like to have only keys on changed attributes
Is there a possibility to forcefully insert a keyframe? or just set Autokey to insert only modified attributes?
I somewhat got the functionality I wanted using KeyinSets with overriding the ION option but that worked only when Target ID-Block was set for a specific object. But creating & switching specific keyingsets for all animated object is way to troublesome while animating
Exact steps for others to reproduce the error
Check the "insert only needed" in Preferences > Animation.
Manually add 2 keys for an object e.g. frame 0 & 10. Then try the same keyframe on frame 5. -> Keying set failed to insert any keyframes"
Also later try setting keyframe on frame e.g 15 - > Keyframe on 10 disappears
Added subscriber: @BartB
Added subscriber: @ChristopherAnderssarian