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Apply Rotation on armature offsets children locations unintentionally
Open, Needs Triage by DeveloperPublic


System Information
Operating system: Windows 10
Graphics card: Geforce GTX 1080

Blender Version
Broken: 2.80 (from official release page)

Short description of error
When applying rotation only, to an armature with child objects, the child object's location suddenly copies the armature's unintentionally.

Exact steps for others to reproduce the error

  1. Open the attached .blend file
  2. See that the cube has location of 0,0,0 and the armature does not
  3. Select the armature only
  4. Apply rotation
  5. Select the cube and witness its location is not 0,0,0

(I apologize if this is not a bug, it definitely does not seem like an intended behavior, though?)



Event Timeline