Apply Rotation on armature offsets children locations unintentionally #68450

Closed
opened 2019-08-09 12:58:18 +02:00 by Yorai Omer · 4 comments

System Information
Operating system: Windows 10
Graphics card: Geforce GTX 1080

Blender Version
Broken: 2.80 (from official release page)

Short description of error
When applying rotationonly, to an armature with child objects, the child object's locationsuddenly copies the armature's unintentionally.

Exact steps for others to reproduce the error

  1. Open the attached .blend file testcube.blend
  2. See that the cube has location of 0,0,0 and the armature does not
  3. Select the armature only
  4. Apply rotation
  5. Select the cube and witness its location is not 0,0,0

(I apologize if this is not a bug, it definitely does not seem like an intended behavior, though?)

**System Information** Operating system: Windows 10 Graphics card: Geforce GTX 1080 **Blender Version** Broken: 2.80 (from official release page) **Short description of error** When applying **rotation**only, to an armature with child objects, the child object's **location**suddenly copies the armature's unintentionally. **Exact steps for others to reproduce the error** 1. Open the attached .blend file [testcube.blend](https://archive.blender.org/developer/F7656040/testcube.blend) 2. See that the cube has location of 0,0,0 and the armature does not 3. Select the armature only 4. Apply rotation 5. Select the cube and witness its location is not 0,0,0 (I apologize if this is not a bug, it definitely does not seem like an intended behavior, though?)
Author

Added subscriber: @Yoraiz0r

Added subscriber: @Yoraiz0r

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2019-12-26 19:42:36 +01:00

This is not a bug, the confusion is because the parent inverse matrix is hidden (ie not displayed in the interface).
See Parent Inverse for more information.

This is not a bug, the confusion is because the parent inverse matrix is hidden (ie not displayed in the interface). See [Parent Inverse ](https://docs.blender.org/manual/en/2.80/scene_layout/object/properties/relations/parents.html#parent-inverse) for more information.
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Reference: blender/blender#68450
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