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Deform Motion Blur
Open, Confirmed, LowPublic

Description

We need to modify the Mesh Batch Cache to cache the previous position buffer. Motion vector would be computed inside the vertex shader.
The issue is to be able to keep it even if it is tagged by depsgraph update.

Hint: Topology caching can help in this case.

Estimate : 1 week

Details

Type
To Do

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Event Timeline

Clément Foucault (fclem) lowered the priority of this task from Needs Triage by Developer to Confirmed, Low.Aug 9 2019, 4:07 PM
Clément Foucault (fclem) created this task.