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Light Nodetree support
Open, Confirmed, LowPublic


When rendering shadowmaps, we could run a postprocess shader (using the depth texture to retreive position) to output a Mono or Poly-chromatic intensity texture.

This would enable the use of custom light shaders and IES light profiles.

This will have to use another sampler since the shadow texture use another format.

Estimate : 2 weeks


To Do

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