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Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation
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Description

System Information
Operating system:
Graphics card:

Blender Version
Broken:
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation{F7657140}

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
I was trying to import the Unreal Engine menaquinone to blender 2.8 and the bones orientation didn't import correctly, at first, I tried ticking the following ImportFBX> Armatures> Force Connect Children & Automatic Bone Orientation the bones came back connected but the IK bones location and look wasn't correct and the rest of the bones were smaller than they should

Details

Type
Bug

Event Timeline

Bater Janjatah (Bater) renamed this task from Importing FBX results in distorted bones and wrong IK bones locations to Importing FBX results in distorted bones and wrong IK bones locations and orientation.
Bater Janjatah (Bater) renamed this task from Importing FBX results in distorted bones and wrong IK bones locations and orientation to Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation.