Bent concave 2D curve triangulation problem w/ modifiers applied #68589

Open
opened 2019-08-13 01:01:16 +02:00 by Steffen Vetne · 9 comments

Broken: 2.80

BUG.blend

(I think the problem is triangulation)
Triangulation sometimes has problems with concave shapes, and I believe this is caused by triangulation (without overlaps) being much more difficult in 3d than 2d. But the problem shouldn't really exist (at least in my case) because the triangulation would work fine using 2D triangulation by projecting the points to 2d along the average normal of the face (it bends less than 90 degrees, so 2D triangulation would be perfect).

Open the project, the shape is completely wrong on the flat faces when using the curve modifier. It's supposed to be a concave crescent shape, instead of the convex hull sorta shape it has now.

Broken: 2.80 [BUG.blend](https://archive.blender.org/developer/F7661053/BUG.blend) (I think the problem is triangulation) Triangulation sometimes has problems with concave shapes, and I believe this is caused by triangulation (without overlaps) being much more difficult in 3d than 2d. But the problem shouldn't really exist (at least in my case) because the triangulation would work fine using 2D triangulation by projecting the points to 2d along the average normal of the face (it bends less than 90 degrees, so 2D triangulation would be perfect). Open the project, the shape is completely wrong on the flat faces when using the curve modifier. It's supposed to be a concave crescent shape, instead of the convex hull sorta shape it has now.
Author

Added subscriber: @Steffenvy-4

Added subscriber: @Steffenvy-4

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2019-08-13 09:48:43 +02:00

This is a limitation with the current modifier stack.

While there is an option to "Fill deformed", he curve is being rotated before being filled, which causes filling to fail - since filling is done in 2D.

Closing.

This is a limitation with the current modifier stack. While there is an option to "Fill deformed", he curve is being rotated before being filled, which causes filling to fail - since filling is done in 2D. Closing.
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Can confirm triangulation is not great here, maybe @ideasman42 has an idea?

Can confirm triangulation is not great here, maybe @ideasman42 has an idea?
Member

Hm, thing is, even if the deforming curve is 2d only as well, then triangulation fails as well... see [Fill deformed is ON here]
BUG_2d_only.blend
@ideasman42: shouldnt this work then, there is no rotation going on then, right?

Hm, thing is, even if the deforming curve is 2d only as well, then triangulation fails as well... see [`Fill deformed` is ON here] [BUG_2d_only.blend](https://archive.blender.org/developer/F7661418/BUG_2d_only.blend) @ideasman42: shouldnt this work then, there is no rotation going on then, right?

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

@lichtwerk you're right, this case should work.

@lichtwerk you're right, this case should work.
Campbell Barton changed title from Bent concave polygon triangulation problem to Bent concave 2D curve triangulation problem w/ modifiers applied 2019-08-14 13:52:08 +02:00
Campbell Barton was unassigned by Dalai Felinto 2019-12-23 16:33:19 +01:00
Philipp Oeser removed the
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Reference: blender/blender#68589
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