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Modifier stack skin->subdiv->cloth corrupts the output mesh on simulation
Open, Confirmed, MediumPublic


System Information
Operating system: Linux-3.10.0-957.10.1.el7.x86_64-x86_64-with-centos-7.6.1810-Core 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.56

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e, 2.79

Short description of error
Using this modifier stack on branching edges gives incorrect result while simulating. Non-branching mesh works correctly.

Exact steps for others to reproduce the error
Open the file, hit play.



Event Timeline

Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.

Confirmed, 2.79 has the same issues...