Eevee world can't display. #68735
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Reference: blender/blender#68735
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System Information
Windows 10 64bit , NVIDIA GTX1080,i7-6700k,Ram:32GB
WIN 10 1903 version,GPU drivers 431.60 version.
Blender Version
Broken: Version 2.8 of the official website, not the Experimental version.
Short description of error
I don't know is this a bug,or a Limitations? I can't see the restrictions related to this.
This is Eevee Limitations Manual
This is my test file.Test_0816.blend
In the video,I use three big nodes. All nodes aren't using images, it's procedural.
When they are separately, they can be displayed normally,but when I link to the third one,it will first LAG and then display the Pink purple.
Test0816.mp4
I would think this is a bug because I have another set of world nodes with 10 sets of connected nodes.
Added subscriber: @YeeTaTa
Added subscriber: @fclem
Changed status from 'Open' to: 'Archived'
There is a limit of instruction a shader can contain in Eevee, and this is dependant on which driver and GPU you use.
You use Noise Texture which are maybe the most expensive node after the BSDFs. So you run out of instructions.
Our shader compilation error reporting is not good. If your shader is purple you should check the console for a more detailled error.
Will close as archive because it's a limitation. But depending on the error you get from the console we might reopen.
Hi,this is console detailed error.
Please take a look, thank you.@fclem
If it is not complete or missing, please let me know, I am not familiar with this aspect.
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1620284:
line 65893, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
var float4 planar
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1620284:
line 65893, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
var float4 planar
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1601536:
line 65884, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_bindless_texture;
OPTION ARB_draw_buffers;
var float4 planars_data- [x].c
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1601536:
line 65884, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_bindless_texture;
OPTION ARB_draw_buffers;
var float4 planars_data- [x].c
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1601536:
line 65884, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_bindless_texture;
OPTION ARB_draw_buffers;
var float4 planars_data- [x].c
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1620284:
line 65893, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
var float4 planar
GPUShader: linking error:
Fragment info
Internal error: assembly compile error for fragment shader at offset 1620284:
line 65893, column 1: error: too many instructions
!!NVfp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
Well here you go:
it's a limitation of the driver.
BTW next time, attach the output of the console as a text file to your message instead of pasting it.