GSoC 2019 - Cycles/EEVEE Improvements #68823

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opened 2019-08-19 13:35:13 +02:00 by Omar Emara · 8 comments
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This task provides an overview of the Cycles/EEVEE Improvements GSoC 2019 project . Including the code, patches, weekly reports, and documentation.

The code for the project is available in the soc-2019-cycles-procedural branch. For reviewing and merging, the individual changes are submitted as patches/differentials against master. Those patches are listed below.

Status Of Differential

  • {icon circle color=green} Merged to master.
  • {icon circle color=yellow} Getting reviewed.
  • {icon circle color=red} Not yet submitted.

Differentials

Weekly Reports

Documentation

This task provides an overview of the [Cycles/EEVEE Improvements GSoC 2019 project ](https://summerofcode.withgoogle.com/projects/#5372220384215040). Including the code, patches, weekly reports, and documentation. The code for the project is available in the [`soc-2019-cycles-procedural` ](https://developer.blender.org/diffusion/B/compare/?head=soc-2019-cycles-procedural&against=master) branch. For reviewing and merging, the individual changes are submitted as patches/differentials against master. Those patches are listed below. **Status Of Differential** - {icon circle color=green} Merged to master. - {icon circle color=yellow} Getting reviewed. - {icon circle color=red} Not yet submitted. **Differentials** - {icon circle color=green} [D5123: Node Wrangler: Correct handling of disabled sockets.](https://archive.blender.org/developer/D5123) - {icon circle color=green} [D5458: Nodes: Display vector values expanded, except when specified as compact.](https://archive.blender.org/developer/D5458) - {icon circle color=green} [D5471: Shading: Add Map Range node to Cycles and EEVEE.](https://archive.blender.org/developer/D5471) - {icon circle color=green} [D5477: Shading: Add a clamp option to the Map Range node.](https://archive.blender.org/developer/D5477) - {icon circle color=green} [D5476: Shading: Add Clamp node to Cycles and EEVEE.](https://archive.blender.org/developer/D5476) - {icon circle color=green} [D5481: Shading: Refactor Math node and use dynamic inputs.](https://archive.blender.org/developer/D5481) - {icon circle color=green} [D5523: Shading: Add more operators to Vector Math node.](https://archive.blender.org/developer/D5523) - {icon circle color=green} [D5541: Shading: Rewrite Mapping node with dynamic inputs.](https://archive.blender.org/developer/D5541) - {icon circle color=green} [D5550: Shading: Add White Noise node.](https://archive.blender.org/developer/D5550) - {icon circle color=green} [D5560: Shading: Extend Noise node to other dimensions.](https://archive.blender.org/developer/D5560) - {icon circle color=green} [D5566: Shading: Extend Musgrave node to other dimensions.](https://archive.blender.org/developer/D5566) - {icon circle color=green} [D5743: Shading: Add More Features To The Voronoi Node.](https://archive.blender.org/developer/D5743) - {icon circle color=green} [D5551: Shading: Add Volume Info node.](https://archive.blender.org/developer/D5551) - {icon circle color=green} [D5554: Shading: Add object color to Object Info node.](https://archive.blender.org/developer/D5554) - {icon circle color=green} [D5767: Shading: Add Vertex Color node.](https://archive.blender.org/developer/D5767) **Weekly Reports** - [Developer Reports. ](https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697) - [User Report: Vector Socket, Math node, Vector Math node, Mapping node, Clamp node, and Map Range node. ](https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/2) - [User Report: White Noise node and Voronoi node. ](https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/14) - [User Report: Noise node and Musgrave node. ](https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/36) - [User Report: Volume Info node, Vertex Color node, and Object Color. ](https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/49) **Documentation** - [Add A New Shading Node. ](https://wiki.blender.org/wiki/User:OmarSquircleArt/GSoC2019/Documentation/Adding_A_New_Shading_Node) - [Smooth Voronoi. ](https://wiki.blender.org/wiki/User:OmarSquircleArt/GSoC2019/Documentation/Smooth_Voronoi)
Author
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Added subscribers: @OmarEmaraDev, @JacquesLucke, @brecht

Added subscribers: @OmarEmaraDev, @JacquesLucke, @brecht

Added subscriber: @3di

Added subscriber: @3di

As EEVEE doesnt support object motion blur, a vector pass would also be a great addition to EEVEE if possible. Would save having to render each frame twice (once in eevee and once in cycles for the vector pass).

As EEVEE doesnt support object motion blur, a vector pass would also be a great addition to EEVEE if possible. Would save having to render each frame twice (once in eevee and once in cycles for the vector pass).

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Hi @OmarEmaraDev I'm wondering if you have any timeline for:

  • Extend Voronoi node to other dimensions and add other feature types.
  • Add Vertex Color node.

It seems it won't be ready/reviewed/merged in time for bcon1/bcon2 deadline .

Hi @OmarEmaraDev I'm wondering if you have any timeline for: * Extend Voronoi node to other dimensions and add other feature types. * Add Vertex Color node. It seems it won't be ready/reviewed/merged in time for [bcon1/bcon2 deadline ](https://wiki.blender.org/wiki/Process/Release_Cycle).
Author
Member

Hi @dfelinto , I can create patches for both task in the next two days.

Hi @dfelinto , I can create patches for both task in the next two days.

Added subscriber: @lemenicier_julien

Added subscriber: @lemenicier_julien

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2019-09-13 15:44:22 +02:00
Thomas Dinges added this to the 2.81 milestone 2023-02-08 16:46:59 +01:00
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