Remesh produces uneven topology #68827

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opened 2019-08-19 14:46:15 +02:00 by Matthias Pieroth · 9 comments

When I remesh a model in Blender 2.8 sculp-mode-features branch (or the merged master), the voxel remesher produces an uneven topology kind of rings which leads to shading artefacts:

image.png

OS: Windows
Remesh: Voxel (Quad is not possible cause not supported on Windows).

When I remesh a model in Blender 2.8 sculp-mode-features branch (or the merged master), the voxel remesher produces an uneven topology kind of rings which leads to shading artefacts: ![image.png](https://archive.blender.org/developer/F7673062/image.png) OS: Windows Remesh: Voxel (Quad is not possible cause not supported on Windows).
Pablo Dobarro was assigned by Matthias Pieroth 2019-08-19 14:46:15 +02:00

Added subscriber: @Jayanam

Added subscriber: @Jayanam
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The purpose of this remesher is to do the initial blocking of a sculpt, not to create a final topology for rendering or animation. We can probably add some filters to the result to improve the topology distribution at the cost of performance, but it will never produce a proper edge flow. If you need a cleaner topology, you should use the Quadriflow remeher when it is available.

The purpose of this remesher is to do the initial blocking of a sculpt, not to create a final topology for rendering or animation. We can probably add some filters to the result to improve the topology distribution at the cost of performance, but it will never produce a proper edge flow. If you need a cleaner topology, you should use the Quadriflow remeher when it is available.

Hi @PabloDobarro , thx for your answer. The quadriflow remesher is the one that appears as Quad in the dropdown of the Remesh-modifier?

Why doesnt it compile with Windows? Is there a problem with the libQEx for Windows OS, basically it should be supported, right?

We can probably add some filters to the result to improve the topology distribution at the cost of performance

Well,the goal as far as performance and topology is concerned, is pretty clear: Dynamesh! When this is possible, we dont need Zbrush anymore:-)

Hi @PabloDobarro , thx for your answer. The quadriflow remesher is the one that appears as Quad in the dropdown of the Remesh-modifier? Why doesnt it compile with Windows? Is there a problem with the libQEx for Windows OS, basically it should be supported, right? > We can probably add some filters to the result to improve the topology distribution at the cost of performance Well,the goal as far as performance and topology is concerned, is pretty clear: Dynamesh! When this is possible, we dont need Zbrush anymore:-)
Member

@Jayanam No, that is libQEx + libigl. It is not related to Quadriflow and we are not going to use it for the final version. Quadriflow integration is still under development.

@Jayanam No, that is libQEx + libigl. It is not related to Quadriflow and we are not going to use it for the final version. Quadriflow integration is still under development.

Added subscriber: @arroyopablobenjamin

Added subscriber: @arroyopablobenjamin

@arroyopablobenjamin Ah I see, then I'm really looking forward to it.

@arroyopablobenjamin Ah I see, then I'm really looking forward to it.
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Closing because this is not a bug.

Closing because this is not a bug.
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Reference: blender/blender#68827
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