[CYCLES] Shadow catcher is not transparent in the viewport #68864

Closed
opened 2019-08-20 13:02:17 +02:00 by Valentin Remy · 19 comments

{F7674956}{F7674678}System Information
Operating system: Windows 10
Graphics card: GTX 1080ti, Nvidia Driver 431.60
16 GO DDR3 RAM
Intel Core i7 4790k

Blender Version
Broken: 2.8
Worked: (optional)

The shadow catcher cuts a hole in the viewport, we can't see the background image.

{[F7674956](https://archive.blender.org/developer/F7674956/shadowcatcherHDR.blend)}{[F7674678](https://archive.blender.org/developer/F7674678/Capture.PNG)}**System Information** Operating system: Windows 10 Graphics card: GTX 1080ti, Nvidia Driver 431.60 16 GO DDR3 RAM Intel Core i7 4790k **Blender Version** Broken: 2.8 Worked: (optional) The shadow catcher cuts a hole in the viewport, we can't see the background image.
Author

Added subscriber: @Chpouky

Added subscriber: @Chpouky
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Please provide a simple test file that allows as to reproduce the issue.

Please provide a simple test file that allows as to reproduce the issue.
Author

In #68864#756982, @JacquesLucke wrote:
Please provide a simple test file that allows as to reproduce the issue.

The file has been added.

> In #68864#756982, @JacquesLucke wrote: > Please provide a simple test file that allows as to reproduce the issue. The file has been added.
Member

Added subscriber: @sebastian_k

Added subscriber: @sebastian_k
Member

I've never really used the shadow catcher myself, but isn't this exactly how it is supposed to work?

Maybe @sebastian_k can help here.

I've never really used the shadow catcher myself, but isn't this exactly how it is supposed to work? Maybe @sebastian_k can help here.
Author

In #68864#756993, @JacquesLucke wrote:
I've never really used the shadow catcher myself, but isn't this exactly how it is supposed to work?

Maybe @sebastian_k can help here.

It's not :p The shadow catcher should be fully transparent, only the shadow should show up (it was the behavior before 2.8, and apparently during early beta testing).

> In #68864#756993, @JacquesLucke wrote: > I've never really used the shadow catcher myself, but isn't this exactly how it is supposed to work? > > Maybe @sebastian_k can help here. It's not :p The shadow catcher should be fully transparent, only the shadow should show up (it was the behavior before 2.8, and apparently during early beta testing).

Added subscriber: @dark999

Added subscriber: @dark999

here work fine on linux Blender 2.80 f6cb5f5449 AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17, i have only activated shadow Catcher for plane

You forgot to upload a simplest possible .blend file to reproduce this issue

The operating system, main memory size, GPU brand and model, GPU driver version and Blender hash or its build date may be needed by developers to investigate this issue

image.png shawow_catcher-01.blend

here work fine on linux Blender 2.80 f6cb5f54494e AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17, i have only activated `shadow Catcher` for plane You forgot to upload a simplest possible .blend file to reproduce this issue ```The operating system, main memory size, GPU brand and model, GPU driver version and Blender hash or its build date may be needed by developers to investigate this issue``` ![image.png](https://archive.blender.org/developer/F7674838/image.png) [shawow_catcher-01.blend](https://archive.blender.org/developer/F7674835/shawow_catcher-01.blend)
Author

In #68864#757019, @dark999 wrote:
here work fine on linux Blender 2.80 f6cb5f5449 AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17, i have only activated shadow Catcher for plane

You forgot to upload a simplest possible .blend file to reproduce this issue

The operating system, main memory size, GPU brand and model, GPU driver version and Blender hash or its build date may be needed by developers to investigate this issue

image.png shawow_catcher-01.blend

The blend file has been uploaded, but thanks for your contribution !
It looks like it's a Windows related issue then.

> In #68864#757019, @dark999 wrote: > here work fine on linux Blender 2.80 f6cb5f54494e AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17, i have only activated `shadow Catcher` for plane > > You forgot to upload a simplest possible .blend file to reproduce this issue > > ```The operating system, main memory size, GPU brand and model, GPU driver version and Blender hash or its build date may be needed by developers to investigate this issue``` > > ![image.png](https://archive.blender.org/developer/F7674838/image.png) [shawow_catcher-01.blend](https://archive.blender.org/developer/F7674835/shawow_catcher-01.blend) The blend file has been uploaded, but thanks for your contribution ! It looks like it's a Windows related issue then.

Added subscriber: @rdnmnm

Added subscriber: @rdnmnm

Actually, the file you included is a different case than the one you show in the picture. In the picture included the shadowcatcher covers up an HDR texture, which I cannot replicate (I'm on windows).
In the file you include though, the shadow catcher covers up other objects in the scene.
Could you submit a file in which a HDR texture is being covered by a shadowcatcher?

Actually, the file you included is a different case than the one you show in the picture. In the picture included the shadowcatcher covers up an HDR texture, which I cannot replicate (I'm on windows). In the file you include though, the shadow catcher covers up other objects in the scene. Could you submit a file in which a HDR texture is being covered by a shadowcatcher?
Member

For me it looks like this as well:
image.png

@Chpouky how does it look like when you open the file?

For me it looks like this as well: ![image.png](https://archive.blender.org/developer/F7674894/image.png) @Chpouky how does it look like when you open the file?
Author

shadowcatcherHDR.blend

Here's the exact same blend file from my example.

@dark999 you're file is fine for me, but you don't have a background image in your camera like in my case. If you use one, the issue remains. In the Render tab, under Film, check Transparency and your case is 100% the same as mine.

You file has Transparency unchecked, but with a background image there's still an issue but instead of a plane with the transperent "texture" with all the squares, we see the HDR.

[shadowcatcherHDR.blend](https://archive.blender.org/developer/F7674920/shadowcatcherHDR.blend) Here's the exact same blend file from my example. @dark999 you're file is fine for me, but you don't have a background image in your camera like in my case. If you use one, the issue remains. In the Render tab, under Film, check Transparency and your case is 100% the same as mine. You file has Transparency unchecked, but with a background image there's still an issue but instead of a plane with the transperent "texture" with all the squares, we see the HDR.

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

I suppose it's the same issue as this one: #66777
@Jeroen-Bakker is already working on it: #65988
But I also hope this gets fixed soon, as it makes VFX nearly impossible.

I suppose it's the same issue as this one: #66777 @Jeroen-Bakker is already working on it: #65988 But I also hope this gets fixed soon, as it makes VFX nearly impossible.
Member

Closed as duplicate of #66777

Closed as duplicate of #66777

Added subscriber: @AlanKnittel

Added subscriber: @AlanKnittel

Will this be fixed in 2.81??

Will this be fixed in 2.81??
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Reference: blender/blender#68864
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