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Text object editing rich text and UI/UX
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Currently, Blender includes these controls for editing rich text:

Unfortunately, these buttons don't work in a very useful or intuitive or way.

  • You cannot toggle them to actually affect the selection
  • Bold, Italic & Bold+Italic fonts have to be loaded manually by the user
  • The only useful way to do use rich text formatting, is to use the operators, using shortcuts or via the Font menu:

We can make this easier to use:

  • Make the toggles affect the selection

Event Timeline

Dalai Felinto (dfelinto) lowered the priority of this task from 90 to Normal.Aug 20 2019, 7:52 PM
Dalai Felinto (dfelinto) created this task.
Campbell Barton (campbellbarton) triaged this task as 30 priority.EditedNov 11 2019, 3:38 AM
Campbell Barton (campbellbarton) updated the task description. (Show Details)

Split out font picker task - T71484, this could be used for user preferences or other areas fonts are used.

This task should include a complete design, marking as incomplete.

William Reynish (billreynish) raised the priority of this task from 30 to Normal.Nov 11 2019, 10:30 AM
William Reynish (billreynish) updated the task description. (Show Details)

Automatic bold/italic is a project on it's own since a better UI for setting font italic/bold etc doesn't depend on this.

Supporting this will likely expose limits in self-intersected curve filling.
While this would be nice, it's far beyond the scope of font UI/UX improvements.

Split into a separate task T71529: Text object automatic bold/italic creation when font's aren't present