Better UV island packing algorithm that does not only consider bounding boxes of islands and packs more tightly (even if slower)
- Mentioned In
- T71959: Improve UV unwrapping balance between angle and area preservation
T71958: Automatic UV seam creation tool
P1075 New Tasks for the Modules
T63731: Modeling Module
- Mentioned Here
- T71958: Automatic UV seam creation tool
T71959: Improve UV unwrapping balance between angle and area preservation
D2530: Implementation of UV unwrapping with SLIM as disdussed on T48036.
In terms of UV packing and UV unwrapping, it's common in other software to have a progressive heuristic solver. Something that you let run for a couple of seconds until you're satisfied with the result.
Also, please, remember, that current packing behavior is good because it is fast, that is suitable for the most cases and especially nice for heavy meshes.
If to completely replace it with heuristics instead of adding it, it is possible to get the same problem as with the undo - low perfomance for every use case instead of when it's really needed.