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Custom normals polishing
Needs Information from Developers, NormalPublicTO DO

Description

There are a few issues with custom normals workflow at the moment. For example it needs auto-smooth at the moment depending on the artist pipeline.

Event Timeline

Dalai Felinto (dfelinto) lowered the priority of this task from 90 to Normal.Aug 20 2019, 8:18 PM
Dalai Felinto (dfelinto) created this task.

This task should include all issues - or, be split into separate tasks if they are separate projects.

It would be nice to bring ability to preserve boundary vertex normals to a split tool (Y key).
For example, it is impossible to reconstruct such a model as 4 instances, saving UV space, because after split verices normals are changed, and they conflicts with normal map, giving a dent.

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Needs Information from Developers.Jul 6 2020, 9:58 AM

@Campbell Barton (campbellbarton) : From your actions, I cannot tell what the status is here? What is Incomplete on the Modeling board? Something we should set to Needs Information From User?

Thank you for custom normals preservation ability!
https://www.blender.org/wp-content/uploads/2020/08/290_normals_preservation.mp4
Indeed, it works with using rip, delete, dissolve, and knife tools.
But is it possible to support Mesh - Split - Selection (Y key) as well?