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Custom normals polishing
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There are a few issues with custom normals workflow at the moment. For example it needs auto-smooth at the moment depending on the artist pipeline.

Event Timeline

Dalai Felinto (dfelinto) lowered the priority of this task from 90 to Normal.Aug 20 2019, 8:18 PM
Dalai Felinto (dfelinto) created this task.

This task should include all issues - or, be split into separate tasks if they are separate projects.

It would be nice to bring ability to preserve boundary vertex normals to a split tool (Y key).
For example, it is impossible to reconstruct such a model as 4 instances, saving UV space, because after split verices normals are changed, and they conflicts with normal map, giving a dent.