Collection usability #68974

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opened 2019-08-21 15:18:09 +02:00 by Dalai Felinto · 12 comments
  • Viewport UI
  • Shortcuts to toggle visibility?
    . . .

Need a clear design on what to do.

- [ ] Viewport UI - [ ] Shortcuts to toggle visibility? [ ] . . . Need a clear design on what to do.
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Added subscriber: @dfelinto

Added subscriber: @dfelinto
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Added subscriber: @Imaginer

Added subscriber: @Imaginer
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blender/blender-addons#69577 may be a good solution to Viewport UI.

blender/blender-addons#69577 may be a good solution to Viewport UI.

Added subscriber: @MaciejMorgas

Added subscriber: @MaciejMorgas

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

Collections system is related to common layer systems (3Ds Max, Maya, AutoCAD, Sketchup, and any other application that have unlimited hierarchical entities called "layers")
The main problem with the usability of collections is the limitations of the designed infrastructure - the collections were not designed as a system with unlimited entities support.
It is nice to have 10-20 collections to work with default solutions, managing 50 is challenging, having 100 is tough, 1000 are impossible to control.
As a result, to manage dozens of projects with hundreds of collections with several settings in each, obtained from different people is extremely exhausting.

There are a lot of examples in different software, that expands usability limits of unlimited entities systems.
For example, autocad workflow can easily handle up to 10000 layers due to special management tools, design solutions and scripts.
This is reached by "Turing completeness" of such management infrastructure.
In particular, autocad also includes some extreme solutions, such as separate UNDO engine for vertical (hierarchical) navigation, and different tables with entities filtering and sorting/grouping properties abilities.

There are several signs that brings "Turing completeness" to common layer systems:

  • Flexible visibility management (ability to observe 3 states - any single entity, some entities setup and all entities at once, with ability to quickly switch between that states)
  • Ability to view implicit properties setup as explicit properties (for example, to view renderability or selectability setups as visibility for visual control)
  • Ability to invert state (to observe and manage what is hidden separately from what is visible)
  • Ability to navigate every nesting level (expand selection from object to it's hierarchy levels)

and so one.

Here are links to proposals and design solutions, that can be useful:

Thank you for attention.

Collections system is related to **common layer systems** (3Ds Max, Maya, AutoCAD, Sketchup, and any other application that have unlimited hierarchical entities called "layers") The main problem with the usability of collections is the limitations of the designed infrastructure - the collections were not designed as a system with unlimited entities support. It is nice to have 10-20 collections to work with default solutions, managing 50 is challenging, having 100 is tough, 1000 are impossible to control. As a result, to manage dozens of projects with hundreds of collections with several settings in each, obtained from different people is extremely exhausting. There are a lot of examples in different software, that expands usability limits of unlimited entities systems. For example, autocad workflow can easily handle up to 10000 layers due to special management tools, design solutions and scripts. This is reached by "Turing completeness" of such management infrastructure. In particular, autocad also includes some extreme solutions, such as separate UNDO engine for vertical (hierarchical) navigation, and different tables with entities filtering and sorting/grouping properties abilities. There are several signs that brings "Turing completeness" to common layer systems: - Flexible visibility management (ability to observe 3 states - any single entity, some entities setup and all entities at once, with ability to quickly switch between that states) - Ability to view implicit properties setup as explicit properties (for example, to view renderability or selectability setups as visibility for visual control) - Ability to invert state (to observe and manage what is hidden separately from what is visible) - Ability to navigate every nesting level (expand selection from object to it's hierarchy levels) and so one. Here are links to proposals and design solutions, that can be useful: - [Flexible visibility management example](https://developer.blender.org/T69577#791921) link is updated - [Outliner improvements proposal with GIF ](https://devtalk.blender.org/t/gsoc-2019-outliner-improvements-ideas/7185/334?u=1d_inc) - implicit properties and inverting ability explanation. - [Layers Maniphest ](https://devtalk.blender.org/t/layers-maniphest/6578?u=1d_inc) to observe different problems and possible solutions from different software. Thank you for attention.
Member

Could a unique id be added to LayerCollections and exposed to the python api?

Could a unique id be added to LayerCollections and exposed to the python api?

A question - Disable Viewport collections restriction option seems to release RAM, unlike Exclude Checkbox.
Is it possible to provide the same behavior for Exclude Checkbox as well?

upd. It seems to behave OS-dependently. Need more tests. Sorry.

A question - Disable Viewport collections restriction option seems to release RAM, unlike Exclude Checkbox. Is it possible to provide the same behavior for Exclude Checkbox as well? upd. It seems to behave OS-dependently. Need more tests. Sorry.

@dfelinto since such topic is pretty much complex, and hierarchical systems/management issues are usually hard to explain,
we made proper explanation video about some collections usability issues and provided several possible solutions as an addon called Collection Manager.
We hope it will be interesting and useful.

https://youtu.be/yiti0xWO7Wg

@dfelinto since such topic is pretty much complex, and hierarchical systems/management issues are usually hard to explain, we made proper explanation video about some collections usability issues and provided several possible solutions as an addon called Collection Manager. We hope it will be interesting and useful. https://youtu.be/yiti0xWO7Wg
To the list: [fix this inconsistency ](https://developer.blender.org/T65730)

Added subscriber: @finirpar

Added subscriber: @finirpar

Yes, it is inconsistent where the objects you hid with H become visible when you toggle the collection excclude checkbox, bypassing alt H, revealing all the hidden copies of objects.

Yes, it is inconsistent where the objects you hid with H become visible when you toggle the collection excclude checkbox, bypassing alt H, revealing all the hidden copies of objects.
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Reference: blender/blender#68974
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