This permits an interactive scene (e.g., VR) where physic simulation is happening in realtime, without the animation playing together.
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I think this could be a great feature for animation, too, if you have a part of a rig that depends on a simulation. The cloth in a character's clothing could simulate while the animator is moving things, and stop when there's no transform going on. This would only give an idea of what the position of the cloth will be when baked, but it would be useful since you'd catch a lot of mistakes before a lengthy baking process.
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This task doesn't contain enough information to actually work on it. It has been moved to the "Bigger Projects" wiki page.
See the 2020-11-12 module meeting notes for more information.