Vertex Normal Tools not working/buggy #69019
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Reference: blender/blender#69019
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The new normal tools, whilst extremely appreciated, seem to not work, crash the program, or are half the time, buggy as hell. Well, at least these two, which are arguably the best of the bunch.
Here they are recreated in gif forms:
Mesh>Normals>Point to target crashes blender any time a button is pressed that isnt "accept": https://gyazo.com/3a879f6a26ba3548bbb7d81c9a8881bd
(here I press M, and it immediately crashes blender)
Mesh>Normals> Copy/Paste Vectors do absolutely nothing: https://gyazo.com/00af80b3427f83644f860002593645fa
(Had to do it fast because of limitations of gyazo, but unless I press on "absolute coordinates", which just points the vertex normal towards the origin point, nothing happens)
Hope this is fixed soon, as it'd be incredible if they worked correctly!, thank you very much for your hard work!
Added subscriber: @Yoolie
Added subscriber: @mont29
Cannot reproduce either of those issues from quick test.
Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).
Added subscriber: @lichtwerk
Does this happen with Factory Settings as well?
(been noticing you are getting the "Move Selected items" popup, are you getting this when pressing
M
? this shouldnt be there...)Maybe there is something in your keymap conflicting? (It shouldnt really, but just trying to get closer to the issue...)
Added subscriber: @capnm
I could this one easy reproduce:
$ blender --factory-startup
a; x
add plane; enter edit mode
mesh → normals → point to target
hit m (point to mouse)
Writing: /tmp/blender.crash.txt
Segmentation fault
cat /tmp/blender.crash.txt
OK, getting it from the menu, too.
Works from
Alt
+N
though...Since in the case of calling this from the menu, this is coming from RGN_TYPE_HEADER not RGN_TYPE_WINDOW, so doing
RegionView3D *rv3d = ar->regiondata
fails.I think we had similar issues before, let me dig them up...
Committed a fix for the crash, the
Copy
/Paste
issue needs another look...Added subscriber: @WilliamReynish
Regarding the Copy / Paste functionality:
Copy Vectors
/Paste Vectors
should be renamed back toCopy
/Paste
[or at least Vector -- singular], was done indf712d74a2
and also mentioned as being bad in #67370)Average
>Custom Normal
prior) -- it is kinda hard to tell in the video if that is the case..CC @WilliamReynish (regarding
Copy Vectors
vs.Copy Vector
orCopy
)CC @mont29 (regarding the fact that we are pretending to copy from non-equal-split-normals [which we dont do, without any User feedback whatsoever...]; shouldnt we warn here that copying didnt take place? Or just copy the Average in that case?)
@Yoolie : can you confirm this works for you if you are copying from an "averaged-all-the-same" Custom Normal?
@lichtwerk : I've done what you asked, I ran Average > Custom Normal prior to copy pasting on a simpler model (subdivided cube), and it still doesn't work. as seen here: https://gyazo.com/66c225f3b4265a5c68bb82f8017f48bf
I must add though, it does indeed work in face select mode; which is actually an incredibly nice behaviour and I don't know why I didn't think of doing it that way as it states "copy vectors" I thought it was the vertices! so maybe I've just been using it wrong all this time, and it wasn't ever meant for vertices, just faces!
Anyways, if it was actually mean to work in vertex mode, it's not doing much and the question still stands; if it was never meant to work in vertex mode... I guess nothing was broken in the first place?
It is meant for faces as well as vertices [well only one at a time for either faces or vertices].
In the case of faces, it just copies the face normal.
But it should work for vertices as well, try this:
#69019.blend
@lichtwerk I've tried what you asked and made a quick gif showing the results: https://gyazo.com/6abd38ff8ac5741f2dd9200268d45fab
It seems to do something now, as the vertex normal actually moved, but it doesn't seem to be actually copying the normals from the "copied" vertex normal. I haven't changed or done anything to the file btw, the colors are just my blender theme, and I believe I just moved the camera a bit.
Please try this in a current build from https://builder.blender.org/download/ and report back if it works for you there.
(2.80 -- assume you are using this -- doesnt have above fix, and also seems to display Custom Split Normals wrong)
In a current build, all seems to work nicely for me (shading, normals display, ...).
Changed status from 'Open' to: 'Archived'
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
Removed subscriber: @capnm