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EEVEE doesn't correctly render two SSS materials mixed with a mask
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error

Using the EEVEE renderer, when attempting to mix two materials that have SSS with a Mask and a Mix Shader node, EEVEE will correctly render one, but not both SSS materials (it ignores the SSS on the second material)

Cycles renders this correctly - FWIW

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Open the attached blend file. Go to Rendered View, alternate between Cycles and EEVEE.

Related Objects

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Unknown Status.Aug 22 2019, 10:33 AM
Philipp Oeser (lichtwerk) claimed this task.

@SecuoyaEx (SecuoyaEx) : thx for checking on this.

Will have to close since this is a known limitation...

Thanks for letting me know - and the link to the limitations page.