Convert to mesh doesnt bake instances #69061
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Reference: blender/blender#69061
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System Information
Operating system: Win 7
Graphics card: nvidia quadro p1000
Blender Version
Broken: (example: 2.80,
edbf15d3c0
, master, 2018-11-28, as found on the splash screen)2.8Worked: (optional)
Short description of error
Convert to mesh did not renew the mesh to a starting point. I performed a dupliface procedure along a curve, https://blenderartists.org/t/b2-8-where-is-duplication-panel-dupliframes-gone/1153070 apploed all mods, converted to mesh, which usually boils everything down to a fresh unlinked mesh, it still keeps parental wiring to the objects I used to make it. All the objects in the array were still considered a linked mesh to the original mesh and when i tried to unparent if from the object that gets arrayed along the curve, it destroys the duplicates along the array, even after applying all mods and converting the mesh.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
create curve
create plane
add array mod to plane with x amount and offset
add curve mod to plane
select created curve for the planes array mod
align plane to curve
parent cube to the plane
on the planes object panel under instancing, select faces
select cube
convert to mesh
objects still remain as instances and not baked together to a mesh
is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?
Added subscriber: @bobstrang
Added subscriber: @lichtwerk
Could you post that as a simple .blend file (before converting to mesh)?
(Makes it easier and more effective if multiple devs are looking at the problem, so not everyone has to redo those steps...)
oh sure, slipped my mind, here you go
convert_dupliface.blend
Added subscriber: @AbidMaqbool
Umm! What you mean, However, find a problem..
After converting, still showing curve object here, although its' converted to mesh & no longer usable at this place
Same in 2.81 alpha too.
@bobstrang You wrote, last lines:
on the planes object panel under instancing, select faces
select cube
convert to mesh
objects still remain as instances and not baked together to a mesh
is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?
...
Cube is already mesh so no need to convert it to mesh...
However, in your case first apply array modifier and then curve modifier.. & let we know
But to get such a support at https://blender.chat/channel/support. Not looks like bug.
Only i can fine the bug which i mention. however i think, if it's necessary separate report will be made for this.
Changed status from 'Open' to: 'Archived'
convert to mesh
applies modifiers internally (but doesnt touch the face instances), so from the single plane, you get a mesh with a bunch of faces on which the instances are still applied as instancesmake instances real
(these can then still be joined together to get a single object)make instances real
, see #68191DEG_foreach_dependent_ID_component
incurvetomesh
, but this was also not the case in 2.79 and would not be considered a bug)That all being said, dont think there is a bug here, closing...