Convert to mesh doesnt bake instances #69061

Closed
opened 2019-08-22 18:47:07 +02:00 by Bob Strang · 10 comments

System Information
Operating system: Win 7
Graphics card: nvidia quadro p1000

Blender Version
Broken: (example: 2.80, edbf15d3c0, master, 2018-11-28, as found on the splash screen)2.8
Worked: (optional)

Short description of error
Convert to mesh did not renew the mesh to a starting point. I performed a dupliface procedure along a curve, https://blenderartists.org/t/b2-8-where-is-duplication-panel-dupliframes-gone/1153070 apploed all mods, converted to mesh, which usually boils everything down to a fresh unlinked mesh, it still keeps parental wiring to the objects I used to make it. All the objects in the array were still considered a linked mesh to the original mesh and when i tried to unparent if from the object that gets arrayed along the curve, it destroys the duplicates along the array, even after applying all mods and converting the mesh.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

create curve
create plane
add array mod to plane with x amount and offset
add curve mod to plane
select created curve for the planes array mod
align plane to curve
parent cube to the plane
on the planes object panel under instancing, select faces
select cube
convert to mesh
objects still remain as instances and not baked together to a mesh

  • i did find a work around, object/apply/make instances real
    is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?
**System Information** Operating system: Win 7 Graphics card: nvidia quadro p1000 **Blender Version** Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)2.8 Worked: (optional) **Short description of error** Convert to mesh did not renew the mesh to a starting point. I performed a dupliface procedure along a curve, https://blenderartists.org/t/b2-8-where-is-duplication-panel-dupliframes-gone/1153070 apploed all mods, converted to mesh, which usually boils everything down to a fresh unlinked mesh, it still keeps parental wiring to the objects I used to make it. All the objects in the array were still considered a linked mesh to the original mesh and when i tried to unparent if from the object that gets arrayed along the curve, it destroys the duplicates along the array, even after applying all mods and converting the mesh. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). create curve create plane add array mod to plane with x amount and offset add curve mod to plane select created curve for the planes array mod align plane to curve parent cube to the plane on the planes object panel under instancing, select faces select cube convert to mesh objects still remain as instances and not baked together to a mesh - i did find a work around, object/apply/make instances real is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?
Author

Added subscriber: @bobstrang

Added subscriber: @bobstrang
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Could you post that as a simple .blend file (before converting to mesh)?
(Makes it easier and more effective if multiple devs are looking at the problem, so not everyone has to redo those steps...)

Could you post that as a simple .blend file (before converting to mesh)? (Makes it easier and more effective if multiple devs are looking at the problem, so not **everyone** has to redo those steps...)
Author

oh sure, slipped my mind, here you go
convert_dupliface.blend

oh sure, slipped my mind, here you go [convert_dupliface.blend](https://archive.blender.org/developer/F7687892/convert_dupliface.blend)

Added subscriber: @AbidMaqbool

Added subscriber: @AbidMaqbool

Umm! What you mean, However, find a problem..

  • Open the file & convert the curve to mesh
    image.png

After converting, still showing curve object here, although its' converted to mesh & no longer usable at this place
image.png
Same in 2.81 alpha too.

Umm! What you mean, However, find a problem.. * Open the file & convert the curve to mesh ![image.png](https://archive.blender.org/developer/F7691439/image.png) After converting, still showing curve object here, although its' converted to mesh & no longer usable at this place ![image.png](https://archive.blender.org/developer/F7691455/image.png) Same in 2.81 alpha too.

@bobstrang You wrote, last lines:
on the planes object panel under instancing, select faces
select cube
convert to mesh
objects still remain as instances and not baked together to a mesh

  • i did find a work around, object/apply/make instances real
    is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?
    ...
    Cube is already mesh so no need to convert it to mesh...
    However, in your case first apply array modifier and then curve modifier.. & let we know
@bobstrang You wrote, last lines: on the planes object panel under instancing, select faces `select cube` `convert to mesh` objects still remain as instances and not baked together to a mesh - i did find a work around, object/apply/make instances real is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh? ... Cube is already mesh so no need to convert it to mesh... However, in your case first apply array modifier and then curve modifier.. & let we know

But to get such a support at https://blender.chat/channel/support. Not looks like bug.
Only i can fine the bug which i mention. however i think, if it's necessary separate report will be made for this.

But to get such a support at https://blender.chat/channel/support. Not looks like bug. Only i can fine the bug which i mention. however i think, if it's necessary separate report will be made for this.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Philipp Oeser self-assigned this 2019-08-23 10:17:31 +02:00
Member

-i did find a work around, object/apply/make instances real
is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?

  • Yes, convert to mesh applies modifiers internally (but doesnt touch the face instances), so from the single plane, you get a mesh with a bunch of faces on which the instances are still applied as instances
  • To convert the instances to real objects, use make instances real (these can then still be joined together to get a single object)
  • (tiny difference to 2.79: the objects dont automatically get selected after make instances real, see #68191

However, find a problem..

  • True in a way, the modifier doesnt get tagged as invalid/red, the object is still there, but the curve is gone (making this object invalid for the curve modifier), this could probably be done using DEG_foreach_dependent_ID_component in curvetomesh, but this was also not the case in 2.79 and would not be considered a bug)

That all being said, dont think there is a bug here, closing...

> -i did find a work around, object/apply/make instances real > is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh? - Yes, `convert to mesh` applies modifiers internally (but doesnt touch the face instances), so from the single plane, you get a mesh with a bunch of faces on which the instances are still applied as instances - To convert the instances to real objects, use `make instances real` (these can then still be joined together to get a single object) - (tiny difference to 2.79: the objects dont automatically get selected after `make instances real`, see #68191 > However, find a problem.. - True in a way, the modifier doesnt get tagged as invalid/red, the object is still there, but the curve is gone (making this object invalid for the curve modifier), this could probably be done using `DEG_foreach_dependent_ID_component` in `curvetomesh`, but this was also not the case in 2.79 and would not be considered a bug) That all being said, dont think there is a bug here, closing...
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Reference: blender/blender#69061
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