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"Stuck," cameras in viewport when using "Full Copy," to create new scene.
Open, Needs Triage by DeveloperPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e

Short description of error
When creating multiple scenes with animated cameras, the "view camera," stays locked in position while you can see the actual camera objects moving around. The renders however, appear to be correct.

Exact steps for others to reproduce the error

  1. Create scene that cuts between 2 animated cameras using markers. The cameras can be animated themselves, or parented to an empty it doesn't matter.
  2. Create another scene using "Full Copy," and change any of the render settings.
  3. You will notice the cameras still appear to be animated in the viewport, but the actual viewport won't move with them.

Here is a sample file. The "Main," scene works as expected, however the other two scenes exhibit the problem:

Also note, I am not experiencing this bug:
I actually was trying to re-create the referenced bug when I stumbled upon my own.



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