Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Short description of error
In evee, I have a cube with an array modifier and a volume scatter node in its material. The volume scatter only applies to the original object, not the objects created by the array modifier. However in cycles the volume scatter works as expected.
Exact steps for others to reproduce the error
Create Cube with Fog material *see attached blend
Observe where the volume scatter takes effect when switching between evee and cycles.
[Based on the default startup or an attached .blend file (as simple as possible)]