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texture opacity slider in texture paint mode not working
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
the texture opacity slider when in texture paint mode does not seem to work any more in fact it just does nothing

Details

Type
Bug

Related Objects

Event Timeline

It seems to only work with the Mask Brush texture. If that is deliberate, the overlay slider maybe should be renamed.

Hi
It is intentional change and it has been renamed to Stencil Opacity in master/buildbot/2.81

Philipp Oeser (lichtwerk) closed this task as Archived.Aug 27 2019, 3:38 PM
Philipp Oeser (lichtwerk) claimed this task.

Afaict, this affects the Mask/Stencil layer (and that seems to be working fine).

However, I am not quite following the naming here (seems a bit inconsistent), in code we are using use_stencil_layer, the image is the Stencil Image, the Overlay option is displayed as Stencil Opacity, however you enable the whole thing with Mask... seems a bit off. Why not do the following?

1
2
3diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
4index 9fd35808b4b..0fb0a9e5542 100644
5--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
6+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
7@@ -701,7 +701,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
8 class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
9 bl_category = "Tool"
10 bl_context = ".imagepaint" # dot on purpose (access from topbar)
11- bl_label = "Mask"
12+ bl_label = "Stencil"
13 bl_options = {'DEFAULT_CLOSED'}
14
15 @classmethod

That being said, this is not really a bug, (if at all could be a nice improvement for consistency?)
So, will close this as not-a-bug, but maybe there is a reaction from the UI team (could still commit this then...)?
@grant abbitt (grant.abbitt) : feel free to comment again if this is a misunderstanding on my side...
CC @William Reynish (billreynish)