Using 2.8 release.
I apologise that this is probably not a bug but some missing functionality but I want to check because it doesn't seem right at all and slows down workflows.
Stage 1: I model an object
Stage 2: I open the 'UV editor' and unwrap it, load up a texture to place UVs on.
Stage 3: In viewport shading options I select 'texture' to view the texture in the viewport but nothing appears.
To get Blender 2.8 to display this texture in the 'UV editing' viewport I have to exit, go into 'shading', create a dummy image texture node in shading window, select the texture. Then delete it and the dummy shader, then go back into UVs to continue with my model. Then the texture is visible in the viewport.
This seems like a bad workflow to have to go into shading before models are ready for lighting/shading. Is there a way to get textures visible in UV editing viewport without having to exit and create nodes in 'shading' and then going back to finish UVs?