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Bones locked when use_connect is enabled, despite no parent
Open, Confirmed, LowPublic


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-26 20:39, hash: rBce2368cf69f5
Worked: (optional)

Short description of error
If a bone has Connected enabled, it's location remains locked, even though it doesn't have a parent.
It's not immediately obvious that this is the reason why you can't move the bone.



Event Timeline

I think, bone have no node point where it's moves/rotates:

Not sure how you delete it.

Abid Maqbool (cto.abid) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Aug 28 2019, 10:31 AM

Where is the use_connect option...
Please! Always provide enough info so devs can easily understand & directly focus on prob...

Demeter Dzadik (Mets) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Aug 28 2019, 12:08 PM

Right here!

Ovionis (Phigon) added a comment.EditedAug 28 2019, 12:13 PM

use_connect is a python API parameter that specifies if a bone is locked to it's parent.


Brecht Van Lommel (brecht) lowered the priority of this task from Needs Triage by Developer to Confirmed, Low.EditedOct 3 2019, 2:33 AM

I guess this was somehow set through Python, since clearing the parent in the user interface clears connected.