Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0
Broken: version: 2.81 (sub 4), branch: master, commit date: 2019-08-28 20:33, hash: rBa7ac8a22f8eb
Worked: (probably never)
Short description of error
Transforming Origin of Parent Object also effects Child's Origin transform, which is un-expected behavior.
Expected behavior Origins must-be freely transform without effecting others (child objects origin)
Exact steps for others to reproduce the error
- Create two objects e.g. Cube & Sphere
- Parent Cube to Sphear
- Enable Affects Only -> Origins:
- Move Child's Origin (It's okey behavior)
- Move Parent's Origin
You will notes: Child's origin is too moving (un-expected behavior)
(Parent's Origin is Rotated)
There is an option Parents (Skip Childrens), which somehow solves this problem...
With the case of origin transforming,.... Affects Only -> Origins by defaults only effects Parent's Origin, Not Child's too... (This is common operation users wants & is more consistent with previous operations e.g. Origin to 3d Cursor)
Mostly there is no case in which User's wants Transform Origin of Parent & Child together without transforming Mesh it'self or for this action implement alt solution(maybe another checkbox)...
Thanks! Have a nice day!