Transforming Parent's Origin Also Effects Child's Origin (Pivot Point -> Affects Only -> Origins) #69283
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Reference: blender/blender#69283
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System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0
Blender Version
Broken: version: 2.81 (sub 4), branch: master, commit date: 2019-08-28 20:33, hash:
a7ac8a22f8
Worked: (probably never)
Short description of error
Transforming
Origin
of Parent Object also effects Child's Origin transform, which is un-expected behavior.Expected behavior
Origins
must-be freely transform without effectingothers (child objects origin)Exact steps for others to reproduce the error
You will notes: Child's origin is too moving (un-expected behavior)
Before Transforming:
After:
(Parent's Origin is Rotated)
Parents Origin Transform Test.blend
Note:
There is an option Parents (Skip Childrens), which somehow solves this problem...
Recommended Behavior:
With the case of origin transforming,.... Affects Only -> Origins by defaults only effects Parent's Origin, Not Child's too... (This is common operation users wants & is more consistent with previous operations e.g. Origin to 3d Cursor)
Mostly there is no case in which User's wants Transform Origin of Parent & Child together without transforming Mesh it'self or for this action implement alt solution(maybe another checkbox)...
Thanks! Have a nice day!
Added subscriber: @AbidMaqbool
Transforming Child's Origin Also Effects Parent's Origin (**Affects Only -> Origins**)to Transforming Child's Origin Also Effects Parent's Origin (Pivot Point -> Affects Only -> Origins)Added subscriber: @lichtwerk
I think this is working as expected:
Parents (Skip Children)
If you do that though [enable
Origins
andParents (Skip Children)
] I noticed two quirks though (reported in #69299)@AbidMaqbool : makes sense? (Or did I misunderstand something here?)
@lichtwerk I 'am sorry, I am too late to reply (as just read now)!
Ah! I think, i miss understand the report, the prob was more like a Parent Origin effects Child (un-expacted)
I think, Close as invalid as totally miss-understanding!
Thanks
@lichtwerk Hope this will helps to understand the prob.
Childs Origin Transform Test.blend
Let me know, you need more info? (actually i 'am not mentally refresh at this time)
Added subscriber: @nokipaike
I am of the opinion that it does not work as expected because moving the pivot of the object that interests us, it also moves the center of the other object ... without even really making it see .. we realize it only when we select the other object
I still think this is expected (at least I would expect it):
Origins
OFF), you would move both parent and child (origin + mesh geo),Origins
ON), i would expect to move both parent and child origins (without mesh geo).Parents (Skip Children)
is for...Hum, But it's very confusionbehavior...
Or at least it must be default.
For example, when you apply Ritht Click -> Set Origin -> Orion To 3d Cursor
for parent object, child's
origin/mesh
not effected (this must be consistent all across Blender)However, currentlywhen same action is performed with Pivot Point -> Affects Only -> Origins
Which is totally un-necessary, as can i imagine...
or we have to enable too Parents (Skip children) to prevent this
@lichtwerk , @WilliamReynish ???
Added subscriber: @WilliamReynish
Transforming Child's Origin Also Effects Parent's Origin (Pivot Point -> Affects Only -> Origins)to Transforming Parent's Origin Also Effects Child's Origin (Pivot Point -> Affects Only -> Origins)Added subscriber: @Znio.G
Correct me if i am wrong, but it seems blender's origin is used both as the center of object/transform and as a pivot point the child inherits the parent's transform even on the origin level so it moves with, but when u enable (skip children) it tries to zero it out but at the same time inherit's the transform... u end up witht this wiggly effect, i think other softwares on a pseudo pivots so both child & parent are in the same global space or something like that.
@Znio.G Blender p-point/origin is where all the transform are counted, effects physics sim too...
Child's inherit form this point, too.
In other software, mostly transform is counted globally & locally, both. Currently in Blender Only Local Transform (form parent) is available.
wiggly effect
I think, it's not yet stable.. currently under development..@Znio.G: jiggle is reported seperately in #69299
Changed status from 'Open' to: 'Resolved'
Added subscriber: @ideasman42
@ideasman42 committed
6ff675f830
, so this can be closed...