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Add new object
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Description

System Information
Operating system: Linux-5.2.10-arch1-1-ARCH-x86_64-with-arch 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40

Blender Version
Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

If you add a new object, and change the rotation.
The rotation is not working correctly.
X-rotates on the local axis.
Y-rotates on the global axis.
Z-rotates on the global axis.

If Y is a multiple of 90, the local axis of rotation becomes parallel to Z.
Changes X and Z begin to rotate the object by Z.

Similarly, if you add an object in edit mode and change the rotation.

Exact steps for others to reproduce the error

Add a new object.
Try to change the rotation of the object.
The most striking example is if Y is a multiple of 90.

Details

Type
Bug

Event Timeline

I think this is expected behaviour.

In a way this is similar to T68328.
Suggest having a look there (especially the links provided)