UV Transformation not accepting input in UV Editor, after conversion from bezier curve to mesh #69325
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#69325
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10 Pro x64 version 1903 OS build 18362.295, x64-Based Processor
CPU: AMD Ryzen 7 2700x Eight-Core Processor 3.70
Graphics card: Asus GeForce 1050 TI 4GB
Blender Version
Broken: 2.8
Short description of error
As i was seamed my edges and try to unwrap my object, the UV editor does not accept my transformation input (Location, Rotation, Scale).
After a few minutes i try the tool list from the drop down menus just to see if anything worked. The tools still worked except the transformation tools.
When i used the grab tool, blender crashes.
Before hand i had other objects in the scene but i deleted them because i didn't needed them anymore. After that the UV editor stopped working properly.
Exact steps for others to reproduce the error
Not sure it is reproducible but heir it goes.
Additional Info
The save folder of the project.
Door_Type1.blend1
Door_Type1.blend
Added subscriber: @JonasApessos
UV Transformation not accepting input after conversion from bezier curve to meshto UV Transformation not accepting input in UV Editor, after conversion from bezier curve to meshAdded subscriber: @AbidMaqbool
Added subscriber: @dark999
i not find any problem to unwrap mesh object follow this step
Edges > Mark Seam
itemUV > Unwrap
itemi see UV in perfect order, ready to texturing
in .blendf file on report, object not have mark seam, not had associated material.
i suppose user forgot to made his step 5
T69325_Door_Type_NC2.blend
Could you move the UV Islands in the editor? because i couldn't. Had to re-create the project to move them.
Unwrap them and skin them is not the problem. It's moving the UV islands in the UV editor.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
I also can move the UV islands with no issue here from quick test, using latest master…
Will archive for now, am sorrybut we cannot do much if we cannot reproduce the issue.