different render result using custom shader in 2.8/2.79 vs. 2.79 branch #69386
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Reference: blender/blender#69386
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System Information
Operating system: WIN 10 64bit
Graphics card: GTX 1080Ti
Blender Version 2.79 2019.01.04 [hash a6acb4fba094]
Broken: 2.79 a6acb4fba094 2019.01.04
Worked: 2.79 rc-1
Short description of error scene created on 2.79 or 2.79a with custom Dielectric shader - than opened in 2.79 (last build), or scene created in 2.79 (last build) with materials created earlier (2.79 or 2.79RC) - effect like in file "freshy created...] When this scene will be opened in 2.8 the effect is the same but in 2.79RC the effect will be different - after overwrite (2.79rc) the effect will be the same on all versions
TEST scene [opened in 2.79RC and saved].blend
TEST scene [freshy created on 2.79lastV w apended materials].blend
Exact steps for others to reproduce the error same scene with glossy reflections and roughness parameter that work on other (earlier) builds and also on 2.8
Added subscriber: @MarcinChomiczuk
2.79 2019.01.04 [hash a6acb4fba094]to different render result using custom shader in 2.8/2.79 vs. 2.79 branchAdded subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Archived'
Hi and thx for the report (sorry this has been lying around for so long...)
I see a difference between those two files in that the
Reflection
nodegroup has an extraPower
node inserted from the Group Input socket before the Glossy BSDF.If I remove that, both renders are identical. Cannot really imagine this was part of the newer 2.79 logic?
In any case, since I dont have access to this build anymore and this seems to have been corrected (if it ever was wrong) and this now works as expected, I am afraid we have to close this now...
(Sorry if this has caused trouble).
Feel free though to comment again if this ever comes up again.