different render result using custom shader in 2.8/2.79 vs. 2.79 branch #69386

Closed
opened 2019-09-01 20:15:08 +02:00 by Marcin · 4 comments

System Information
Operating system: WIN 10 64bit
Graphics card: GTX 1080Ti

Blender Version 2.79 2019.01.04 [hash a6acb4fba094]

Broken: 2.79 a6acb4fba094 2019.01.04
Worked: 2.79 rc-1

Short description of error scene created on 2.79 or 2.79a with custom Dielectric shader - than opened in 2.79 (last build), or scene created in 2.79 (last build) with materials created earlier (2.79 or 2.79RC) - effect like in file "freshy created...] When this scene will be opened in 2.8 the effect is the same but in 2.79RC the effect will be different - after overwrite (2.79rc) the effect will be the same on all versions
TEST scene [opened in 2.79RC and saved].blend

TEST scene [freshy created on 2.79lastV w apended materials].blend

WOOD.jpg

Test_B3[2.79_ biuld 2019.01.04 time 4m22s].png

Test_B3[2.79rc_ biuld 2017.08.01 time 5m06s].png

Exact steps for others to reproduce the error same scene with glossy reflections and roughness parameter that work on other (earlier) builds and also on 2.8

**System Information** Operating system: WIN 10 64bit Graphics card: GTX 1080Ti **Blender Version** 2.79 2019.01.04 [hash a6acb4fba094] Broken: 2.79 a6acb4fba094 2019.01.04 Worked: 2.79 rc-1 **Short description of error** scene created on 2.79 or 2.79a with custom Dielectric shader - than opened in 2.79 (last build), or scene created in 2.79 (last build) with materials created earlier (2.79 or 2.79RC) - effect like in file "freshy created...] When this scene will be opened in 2.8 the effect is the same but in 2.79RC the effect will be different - after overwrite (2.79rc) the effect will be the same on all versions [TEST scene [opened in 2.79RC and saved].blend](https://archive.blender.org/developer/F7713310/TEST_scene__opened_in__2.79RC_and_saved_.blend) [TEST scene [freshy created on 2.79lastV w apended materials].blend](https://archive.blender.org/developer/F7713313/TEST_scene__freshy_created_on_2.79lastV_w_apended_materials_.blend) ![WOOD.jpg](https://archive.blender.org/developer/F7713308/WOOD.jpg) ![Test_B3[2.79_ biuld 2019.01.04 time 4m22s].png](https://archive.blender.org/developer/F7713302/Test_B3_2.79__biuld_2019.01.04_time_4m22s_.png) ![Test_B3[2.79rc_ biuld 2017.08.01 time 5m06s].png](https://archive.blender.org/developer/F7713301/Test_B3_2.79rc__biuld_2017.08.01_time_5m06s_.png) **Exact steps for others to reproduce the error** same scene with glossy reflections and roughness parameter that work on other (earlier) builds and also on 2.8
Author

Added subscriber: @MarcinChomiczuk

Added subscriber: @MarcinChomiczuk
Philipp Oeser changed title from 2.79 2019.01.04 [hash a6acb4fba094] to different render result using custom shader in 2.8/2.79 vs. 2.79 branch 2019-09-02 15:53:17 +02:00
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Philipp Oeser self-assigned this 2020-01-20 15:38:55 +01:00
Member

Hi and thx for the report (sorry this has been lying around for so long...)

I see a difference between those two files in that the Reflection nodegroup has an extra Power node inserted from the Group Input socket before the Glossy BSDF.
If I remove that, both renders are identical. Cannot really imagine this was part of the newer 2.79 logic?

In any case, since I dont have access to this build anymore and this seems to have been corrected (if it ever was wrong) and this now works as expected, I am afraid we have to close this now...
(Sorry if this has caused trouble).
Feel free though to comment again if this ever comes up again.

Hi and thx for the report (sorry this has been lying around for so long...) I see a difference between those two files in that the `Reflection` nodegroup has an extra `Power` node inserted from the Group Input socket before the Glossy BSDF. If I remove that, both renders are identical. Cannot really imagine this was part of the newer 2.79 logic? In any case, since I dont have access to this build anymore and this seems to have been corrected (if it ever was wrong) and this now works as expected, I am afraid we have to close this now... (Sorry if this has caused trouble). Feel free though to comment again if this ever comes up again.
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Reference: blender/blender#69386
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