Operating system: Linux-4.9.0-9-amd64-x86_64-with-debian-9.9 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 13.0.6
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-20 22:35, hash: rBdaba3e871ff5
Worked: Haven't yet tried other versions.
Short description of error
VSE: Linking external scene with audio with input Sequencer only works if the scene is NOT also linked with input Camera.
Exact steps for others to reproduce the error
- Create file A with Scene-A and add audio to it on the VSE.
- Create file B
- From the VSE in file B, link the Scene-A from file A. Set it's input to "Sequencer". On file B, playing the strip will correctly play the sound from Scene-A.
- Duplicate (or re-instance) Scene-A on the VSE sequencer. If the Input is still "Sequencer", both clips will play the audio, as expected.
- Switch one of the Scene-A instances to use the Camera as input.
We should be able to both see the Camera strip and hear the Sequence strip for Scene-A
For all the strips of Scene-A that are set to Input "Sequencer", the audio will stop playing.
Note: I've determined that it is not that the audio crashes: other clips with sound on the sequencer keep playing normally.
Note: If I delete the strip with Input Camera and leave only the input Sequencer strips, the problem will not go away, unless I save the file like this and "revert" to it.
I cannot find a suitable work-around. In the video that I'm producing I need to edit local sound effects on the shot sequence, and incorporate it on the larger edit.
I cannot, therefore, both see and hear my sequence on the host sequencer.
If a workaround is possible (that is not reconstruct and re-import the sounds on the original scene) I'd be a happy man :-)