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2.81 randomly crashing during rotate/scale object with array modifier
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.81 (sub 5), branch: master, commit date: 2019-09-03 16:04, hash: rBb3b59e3b5657
Worked: (optional)

Short description of error
Blender 2.81 randomly crashing during rotate/scale object with array modifier.
It also happens during transformations in Edit Mode (maybe there is more ways to crash it that way).
Object must be quite "heavy", I could not crash blender with light meshes. Also 2.81.4 and 2.81.3 crashes this way. 2.80 if fine.

Exact steps for others to reproduce the error

  1. Open this .blend file:

  1. Start rotating/scaling object - blender should crash in 0-10s
  2. To increase crash rate duplicate object couple of times and start rotating/scaling objects



Event Timeline

Kubo_Wu (Kubo_Wu) closed this task as Resolved.Sep 7 2019, 5:19 PM
Kubo_Wu (Kubo_Wu) claimed this task.

Blender 2.81.8 no longer crashes that way, so I assume it has been resolved.