Irradiance Size visible even when Volume is hidden #69493
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#69493
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Blender Version
Broken: version: 2.81 (sub 5), branch: master, commit date: 2019-09-04 00:01, hash:
da25aca267
Short description of error
When "Irradiance Size" is enabled:
probes are visible in "rendered" mode:
even when Irradiance Volume is hidden:
They are not visible in other shading modes.
Exact steps for others to reproduce the error
irradiance_volume_visibility_bug.blend
Added subscriber: @MarcinTwarowski
Added subscribers: @fclem, @lichtwerk
Can confirm what is described here.
However I am not sure hiding them from the viewport is actually desired here, since hiding them in the outliner doesnt really take away their influence on the render.
So this might give you the (false) impression that this cache will not contribute to the render if it is not visible.
Just my thinking, will let @fclem decide here...
[ @fclem: btw. hiding them with the effect that they actually dont contribute would be a kick-ass feature :) -- since it would allow for different cached lighting moods in a single file, not sure though how practical this is, since I guess to get this dynamic, there would need to be some shader updates happening? Also not sure how future work on irradiance volumes would come into play here...]
I was probably a little too quick to call this a bug...
Added subscriber: @AdamPreisler
To me it also seems practical as often I have Irradiance Volume in it's own collection and use the irradiance spheres visibility toggle to check stuff.
Changed status from 'Open' to: 'Archived'
There is no connection between the probe object and the lighting data. This is because we could use a different indirect lighting solution in the future in which the data points could not be associated with one particular probe.
It is also for the sake of simplicity of the baking system. So there is no way to hide the visuals other than the indirect lighting visibility button.
So I don't consider this a bug.