Irradiance Size visible even when Volume is hidden #69493

Closed
opened 2019-09-04 15:05:14 +02:00 by Marcin Twarowski · 8 comments

System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.81 (sub 5), branch: master, commit date: 2019-09-04 00:01, hash: da25aca267

Short description of error
When "Irradiance Size" is enabled:
obraz.png
probes are visible in "rendered" mode:
obraz.png
even when Irradiance Volume is hidden:
obraz.png
They are not visible in other shading modes.
Exact steps for others to reproduce the error

irradiance_volume_visibility_bug.blend

  • Open file.
  • Switch to "rendered" mode.
**System Information** Operating system: Windows-10-10.0.16299 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15 **Blender Version** Broken: version: 2.81 (sub 5), branch: master, commit date: 2019-09-04 00:01, hash: `da25aca267` **Short description of error** When "Irradiance Size" is enabled: ![obraz.png](https://archive.blender.org/developer/F7716329/obraz.png) probes are visible in "rendered" mode: ![obraz.png](https://archive.blender.org/developer/F7716313/obraz.png) even when Irradiance Volume is hidden: ![obraz.png](https://archive.blender.org/developer/F7716315/obraz.png) They are not visible in other shading modes. **Exact steps for others to reproduce the error** [irradiance_volume_visibility_bug.blend](https://archive.blender.org/developer/F7716325/irradiance_volume_visibility_bug.blend) - Open file. - Switch to "rendered" mode.

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Clément Foucault was assigned by Philipp Oeser 2019-09-05 11:37:29 +02:00
Member

Can confirm what is described here.
However I am not sure hiding them from the viewport is actually desired here, since hiding them in the outliner doesnt really take away their influence on the render.
So this might give you the (false) impression that this cache will not contribute to the render if it is not visible.

Just my thinking, will let @fclem decide here...
[ @fclem: btw. hiding them with the effect that they actually dont contribute would be a kick-ass feature :) -- since it would allow for different cached lighting moods in a single file, not sure though how practical this is, since I guess to get this dynamic, there would need to be some shader updates happening? Also not sure how future work on irradiance volumes would come into play here...]

Can confirm what is described here. However I am not sure hiding them from the viewport is actually desired here, since hiding them in the outliner doesnt really take away their influence on the render. So this might give you the (false) impression that this cache will not contribute to the render if it is not visible. Just my thinking, will let @fclem decide here... [ @fclem: btw. hiding them with the effect that they actually dont contribute would be a kick-ass feature :) -- since it would allow for different cached lighting moods in a single file, not sure though how practical this is, since I guess to get this dynamic, there would need to be some shader updates happening? Also not sure how future work on irradiance volumes would come into play here...]

I was probably a little too quick to call this a bug...

I was probably a little too quick to call this a bug...

Added subscriber: @AdamPreisler

Added subscriber: @AdamPreisler

To me it also seems practical as often I have Irradiance Volume in it's own collection and use the irradiance spheres visibility toggle to check stuff.

To me it also seems practical as often I have Irradiance Volume in it's own collection and use the irradiance spheres visibility toggle to check stuff.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

There is no connection between the probe object and the lighting data. This is because we could use a different indirect lighting solution in the future in which the data points could not be associated with one particular probe.
It is also for the sake of simplicity of the baking system. So there is no way to hide the visuals other than the indirect lighting visibility button.

So I don't consider this a bug.

There is no connection between the probe object and the lighting data. This is because we could use a different indirect lighting solution in the future in which the data points could not be associated with one particular probe. It is also for the sake of simplicity of the baking system. So there is no way to hide the visuals other than the indirect lighting visibility button. So I don't consider this a bug.
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Reference: blender/blender#69493
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