Black Artifacts While Using Adaptive Subdivision #69534

Open
opened 2019-09-05 12:57:26 +02:00 by Enes Aydoğan · 7 comments

{F7718097}System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449

Short description of error
Black artifacts on edges of geometry while using adaptive subdivision. I was trying to duplicate my workflow from other 3d software. Extruding geometry from 2d curves creates extra edges on the model. And extra edges create weird shadows on displacement.

Exact steps for others to reproduce the error
Import curve from dxf file. Use extrude Object Data > Geometry. Fill mode: Both. Use subdivision and displacement.

1.blend

{[F7718097](https://archive.blender.org/developer/F7718097/bug.png)}**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` **Short description of error** Black artifacts on edges of geometry while using adaptive subdivision. I was trying to duplicate my workflow from other 3d software. Extruding geometry from 2d curves creates extra edges on the model. And extra edges create weird shadows on displacement. **Exact steps for others to reproduce the error** Import curve from dxf file. Use extrude Object Data > Geometry. Fill mode: Both. Use subdivision and displacement. [1.blend](https://archive.blender.org/developer/F7718107/1.blend)
Author

Added subscriber: @enesaydogan

Added subscriber: @enesaydogan
Enes Aydoğan changed title from Black Artifacts while using Adaptive Subdivision to Black Artifacts While Using Adaptive Subdivision 2019-09-05 12:59:00 +02:00

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

You have long triangles in your geometry. Displacement works best when you got nice, even wire frame. You could for example try using "Remesh" modifier.
image.png

You have long triangles in your geometry. Displacement works best when you got nice, even wire frame. You could for example try using "Remesh" modifier. ![image.png](https://archive.blender.org/developer/F7721898/image.png)

Added subscribers: @brecht, @mano-wii

Added subscribers: @brecht, @mano-wii
Brecht Van Lommel was assigned by Germano Cavalcante 2019-09-25 17:32:13 +02:00

@brecht, is this a known limitation?

@brecht, is this a known limitation?
Brecht Van Lommel removed their assignment 2019-09-25 17:34:05 +02:00
Mai Lavelle was assigned by Brecht Van Lommel 2019-09-25 17:34:05 +02:00

I think normally adaptive subdivision should be able to handle this kind of case without creating degenerate geometry, but it needs closer investigation to see what is happening here specifically.

I think normally adaptive subdivision should be able to handle this kind of case without creating degenerate geometry, but it needs closer investigation to see what is happening here specifically.
Mai Lavelle was unassigned by Dalai Felinto 2019-12-23 13:52:10 +01:00

Added subscriber: @MaiLavelle

Added subscriber: @MaiLavelle
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 13:59:49 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#69534
No description provided.